walll Posted October 7, 2013 Report Share Posted October 7, 2013 (edited) Hello! I'm Lucas Wall and i'm a level design sudent at The Game Assembly in Sweden, Malmö. De_local is a Defuse map set in a shady neighborhood. My goal is to make this map suitable for competitive matches so i need as much feedback that i can get. http://steamcommunity.com/sharedfiles/filedetails/?id=181407805 Edited October 7, 2013 by walll Quote Link to comment Share on other sites More sharing options...
'RZL Posted October 7, 2013 Report Share Posted October 7, 2013 Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community? What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle. Quote Link to comment Share on other sites More sharing options...
walll Posted October 7, 2013 Author Report Share Posted October 7, 2013 Looks pretty solid, how about giving it a playtest, so you can get feedback first hand while playing it with our community? What I can say from the screenshots is, that there is a fair amount of shadows and while shadows aren't a bad thing, too many of them can be exhausting for the eyes. Try working with the pitch a little, lower some walls, and/or use a directional light with the same color as the ambient of your sunlight and a big spreadangle. I completely forgot to post the workshop link I see what you mean about the shadows and I will definitely look in to that. Quote Link to comment Share on other sites More sharing options...
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