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Posted (edited)

Well, kudos for going all-in on a theme. Makes the map a bit iconic. And while the broad strokes are cool, a lot of the details are a bit lacking.

 

Feedback:

  • The rock walls are very flat and the texture tiling is very noticeable. Make the displacements more interesting, perhaps add some models here and there to break up the monotony. 
  • I don't completely buy the ridges (top part of the map). Add another layer of trees, followed by the 2D tree-cards (as used in alpine TF2 maps).
  • The lighting in some shots looks a bit wonky (primarily in the second to last shot). Refine the lighting and look at official maps for inspiration. Also check which props should cast shadows and which shouldn't (I am seeing some black splots).
  • Make proper displacements to avoid strange shadows. In the linked screenshot, I can see overlapping displacements. ( post-30924-0-80554500-1381151386.jpg)
Edited by Puddy
Posted

Thanks for the quick answer!
I shall start working on the cliffsides immediately!

I've had a problem with the lighting since start, but with some info_lighting I might be able to fix most of the props!

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