Jump to content

Left 4 Dead 2: Tricycle Factory Survival Map


Recommended Posts

Posted (edited)

Hi!


I made a map to Left 4 Dead 2. It's playable and everything but I would really like some feedback on it!


It's made on half time during two weeks as a school assignment (I'm studying level design) and I will continue to work on it for some time.


The map is currently up as version 3, version 4 will come up tomorrow or on tuesday.


Any feedback is welcome! :D


http://steamcommunity.com/sharedfiles/filedetails/?id=183662486

 

Video presentation of the map and its design:

 

A game play video from the level is up!

 

//Rasmus K

@dweep_the_sheep

Edited by Dweep
Posted

New update:

 
-Big lighting overhaul: Now you can see things! (old lighting were crap)
-Better climbing and navigation for zombies.
-Fixed some spawn areas that were not spawning anything.
 
Game play video and new screens coming today. 
 
seir: Some are parked outside and soma are parked inside ;)
 
Enjoy
Posted

Show some pics with new lighting. Try to look at some reference pictures, some buildings look too simple now. Architecture and the "feeling" are also very important. Even the best gameplay can be hurt by simple visuals...

Posted

Even better, I'm uploading the game play video now. Will post some screen shots while it uploads.

 

I agree, the story and credibility of the environment is important! Sadly, I had to spend a lot of time wrestling with Hammer but I hope i can update the buildings this week.

 

Posted (edited)

I like the pipe that connects to the top of that building.  I think more hard routes like this would benefit gameplay because it seems like that area is too top control heavy.  Would be great to have a number of rooftops to control and defend.  That way, if one becomes too hectic, you can just travel to another one further encouraging player movement. 

 

I'd also theme out the space more.  You want to create a dialogue between the gameplay and environment.  Great work so far

Edited by WARHOLIC
Posted

Thanks for the feedback!
 

Big update and an answer to WARHOLICs post will be up tomorrow before lunch, local time (about 13h from now).

 

New center building and a real fix to the lighting is coming up!

 

Posted

Updated!

Lighting should work now, I found the real problem and fixed it!

New skybox!

Facelift on the central building.

Improved navigation!

Fixed misplaced decals

Zombies can now climb the container.

 

Give me your thoughts!

 

WARHOLIC: Great thinking and you are right. In the paper planing, I wanted the player to be able to get to the other roof and be able to move on a limited area of it but because I'm new to Hammer and Hammer is old I cut it early and prioritized the other areas.

Now I'm thinking about open it up though. I only need a little time and a legit obstacle on the roof so players can see and shoot but not jump over it.

Thank you for feedback! If you think of anything more, I am happy to hear of it!

Posted (edited)

Updated the main post with a video presentation of the map and its design. Sry for no subs, I hope you can understand my Swenglish.

 

EDIT:

Now there is English subtitles in the video.

Edited by Dweep

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...