Psy Posted September 30, 2013 Report Posted September 30, 2013 It's that time again. That time once in a blue moon in which I release a map.This is pretty much 5 - 6 weeks of solid work during my free hours. It hasn't been easy, because the base map I was working with was very ambiguous and required a lot of rejigging. As a result, I've probably gone slightly insane! But I hope you enjoy the product of my insanity which can be downloaded via the Steam Workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=182604249Now for some screens: paranoidMonkey, General Vivi, ElectroSheep and 21 others 24 Quote
RaVaGe Posted September 30, 2013 Report Posted September 30, 2013 Woah that's pretty a solid work here Aaron, congratz, I love the vibe. Quote
General Vivi Posted September 30, 2013 Report Posted September 30, 2013 Was this playtested on the mapcore server? I must have missed it! downloading to play through it now! Congrats on the release. Quote
Vilham Posted September 30, 2013 Report Posted September 30, 2013 yeah i remember playing it, it worked pretty well. Grats on finishing it. Quote
El Moroes Posted September 30, 2013 Report Posted September 30, 2013 Nice map man, cool atmosphere ! I just thinking that perhaps, you should activate the reflection of some models in the water (available in the prop_static option). Quote
blackdog Posted September 30, 2013 Report Posted September 30, 2013 Hey, but we played this, and was fun! I just wonder to the B route that had that nasty bottleneck.The silo bombsite is very recognizable; congrats on finishing it! I love the theme Quote
knj Posted September 30, 2013 Report Posted September 30, 2013 looks cool ! noob question: i've never moded CS/CS:GO ect, are thos all in stock assets or custom made ? Quote
ElectroSheep Posted September 30, 2013 Report Posted September 30, 2013 Wow ! This is Icebound ? O_o really nice! I got a siege vibe don't know why Quote
Sprony Posted September 30, 2013 Report Posted September 30, 2013 This is beautiful man. Congrats. I'm gonna check it out. Quote
Setin Posted September 30, 2013 Report Posted September 30, 2013 Looks very interesting. Love that first screen especially. Quote
tr0nic Posted September 30, 2013 Report Posted September 30, 2013 pretty cool visuals! A few paths seem too narrow though. Quote
Veeblur Posted October 1, 2013 Report Posted October 1, 2013 Nice visuals! Fits well with the CS theme. My machine is a little old, but I am noticing some drops in framerate (~30-40 fps) in key areas of the map like the outdoor stretch surrounding the B site (this is without bots). My rig typically runs the stock maps at around ~70-80 fps in a 10-man match for comparison. Love the water. Lots of entry points to B (albeit a tad narrow in spots). Would recommend up'ing the visibility of the bomb site signage and radius. Good luck! Psy 1 Quote
General Vivi Posted October 1, 2013 Report Posted October 1, 2013 Quick feedback: -Can you remove all knobs on doors that are fake? A simple brush door will do or you can add a metal gate over the door. - Can you remove any ladders or move them to a height that doesn't look climbable. -The water was messed up for me, looked like a cubemap issue or maybe you had 2 water brushes stacked? - I noticed a split in the floor / stairs here. Psy, selmitto and -HP- 3 Quote
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