mazemaster Posted January 11, 2005 Report Posted January 11, 2005 Hello. I haven't posted at mapcore before, but I lurk around, and Xempest suggested I post my map here. So anyways this is my contest map. Its very close to done, but I need some dedicated playtesters for a big final playtest tomorrow. After that I'm doing a final compile and shipping it off to Valve. If you are interested in playtesting, please let me know. More details on time and server to come soon. Also, does anyone know how to turn off normalmapping without changing the materials? I want to turn down the ambient light value in the map to increase contrast in the shadows, but if I do that the normalmapping on the rocks looks bad, especially where I have done a lot of intricate displacement work. Screenshots: Quote
von*ferret Posted January 11, 2005 Report Posted January 11, 2005 very nice I'll comment better later Quote
bobjones Posted January 11, 2005 Report Posted January 11, 2005 awesome ! only thing i dont like is that big hl spray on the barn Quote
OL Posted January 11, 2005 Report Posted January 11, 2005 oh this is real neat looking, i want to playtest! Quote
MagicTMP Posted January 11, 2005 Report Posted January 11, 2005 that tower looks.... strange other than that nice job!! [EDIT] OH! and the last pic. make it so that the seams in the brick are where the brush cuts off. it looks unnatural otherwise. Quote
Crackerjack Posted January 11, 2005 Report Posted January 11, 2005 lookin very nice but some of the textures on the side of the mountain are stretched. Quote
skdr Posted January 11, 2005 Report Posted January 11, 2005 Looks good! Lighttower is just too "big". Atleast top of it. Looking forward to play this Good work. Quote
RD Posted January 11, 2005 Report Posted January 11, 2005 yeah the lighthouse looks a bit too big and like a church. Rest looks superb fun!!!!!!!!!!!!! Quote
DaanO Posted January 11, 2005 Report Posted January 11, 2005 hey nick, i told you it was the lighthouse . looks really nice, except the lighthouse should have a more elegant shape, and better texturing. Quote
D3adlode Posted January 11, 2005 Report Posted January 11, 2005 Hey buddy, nice to see you here (if you're the same Mazemaster from RUST) Map looks great, but I agree with everyone about the Lighthouse... looks kinda odd.. Quote
venomus Posted January 11, 2005 Report Posted January 11, 2005 Awesome map Mazemaster. You have definitely preserved your mapping style. That lighthouse does look a bit camp-tastic if the only one way up is one of those open spiral staircases (easy rocket kills) so be careful how much ammo you put up there, or put some spawnpoints there. Quote
mazemaster Posted January 12, 2005 Author Report Posted January 12, 2005 Playtest of dm_Island17 tonight at 8:00 pm PST. Server: The Hot Death Diner. Map linkage coming soon. Thanks for the comments so far. I have made some small changes to the lighthouse architecture, but can make more if deemed necessary after the playtest. Quote
Duff-e Posted January 12, 2005 Report Posted January 12, 2005 you kids and your crazy pacific standard time...whats that in american? Quote
mazemaster Posted January 12, 2005 Author Report Posted January 12, 2005 Sorry, bumping the playtest time back 1 hour. New time 9:00. Quote
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