General Vivi Posted October 21, 2013 Report Share Posted October 21, 2013 I want to live in that photo at the top of the page... also nice work! Thurnip 1 Quote Link to comment Share on other sites More sharing options...
Thurnip Posted November 12, 2013 Author Report Share Posted November 12, 2013 last saturnday i finished this pencil exercise and today i brought the sheet to work to scan it. The composition was made from two different photos, one from a place in Turkey and the other from Chilean andes In photoshop i lowered the background tones to enhance the foreground silhouette Minos, Sentura and Steppenwolf 3 Quote Link to comment Share on other sites More sharing options...
Thurnip Posted December 2, 2013 Author Report Share Posted December 2, 2013 i was trying to make nice clouds... a little bit stylized but credible probably i'll make some more tonight blackdog 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 2, 2013 Report Share Posted December 2, 2013 (edited) Those perspective tools are great, but seeing the demo i'm not sure how much they speed up the process... better know the theory and draw accordingly, isn't it? I mean, we are talking about concept design.For a total noob interested in 3D spaces anyway, is probably better to build up some boxes with Sketchup and paint over, what do you think? I've seen artists suggesting this approach on YT.As far as I can remember from my high-school days, perspective wasn't that hard to setup, of course being a technical school we were designing mechanical pieces and doing all kind of measurements so it was a lenghty process, but from the videos i've seen from top-of-the-class concept artists, they just go freehand, and it takes seconds. Edited December 2, 2013 by blackdog Thurnip 1 Quote Link to comment Share on other sites More sharing options...
Thurnip Posted December 2, 2013 Author Report Share Posted December 2, 2013 i think we can use both worlds you know, maybe make some boxes on the sketchup (even illustrator), and use the script to trace lines above the blockout. Maybe skilled artists can just go free hand when sketching but probably when they need to make something more detailed, they will need to use blockout or perspective guides, right? As far as I can remember from my high-school days, perspective wasn't that hard to setup the tools i think are good to experiment, try out different perspective setup rapidly Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 3, 2013 Report Share Posted December 3, 2013 (edited) the tools i think are good to experiment, try out different perspective setup rapidly If they are quick and fast, yes... the one from Epic, from the little i could see in those clips, seems to work the way i was imagining/expecting a perspective tool to work.Then I dunno, i'm not in the industry and i'm talking on top of my head, but from the behind the scenes stuff that goes around, i wouldn't expect concepts get much more intricated than this below. I mean, i would want 3d artists to have their own input in the creation process, while if the artist is bringing the thing from sketch to model, well, he knows what he's doing already. If we are speaking about level design is even less important because of the amount of iteration the process of making a good map involves it would be totally a waste of time to design things too much in detail Edited December 3, 2013 by blackdog Thurnip 1 Quote Link to comment Share on other sites More sharing options...
Steppenwolf Posted December 3, 2013 Report Share Posted December 3, 2013 You still need to know the basic theory to use the tools. What good is carapace tool when you don't know what a vanishing point is? As for Feng Zhu he's uber pro so it's easy for him to just do it on the fly but he also said in one of his videos that it's not super important for concept art that perspective is 100% correct. If you do realistic paintings for art gallery it's much more important tho. I have a 168 pages book about perspective for painters and it's mostly fart dry text with some technical drawings. Sentura 1 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 3, 2013 Report Share Posted December 3, 2013 That's exactly my point Steppenwolf.These tools allow to design on a grid so precise evryone would get a sense of perspective As for the tools, seems to me they are so intuitive that if you are just setting up grids on top of reference pics (like i've seen there or in Sketchup); I'm pretty sure you can follow tutorials and understand how to place grids without being able to explain what is what, so people wouldn't understand the theory, not more than "intuitively". Quote Link to comment Share on other sites More sharing options...
Thurnip Posted December 5, 2013 Author Report Share Posted December 5, 2013 this night i was trying something different i made a crow (or raven!? no idea whats the difference)used only one brush, took about 40 min to complete nevermore...probably i'll do more birds in future, the're beautiful blackdog and TheOnLY 2 Quote Link to comment Share on other sites More sharing options...
selmitto Posted December 5, 2013 Report Share Posted December 5, 2013 Very nice, Thur! You are surely doing some progress Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 15, 2013 Report Share Posted December 15, 2013 (edited) In the related videos to the one i previously posted there was this one; it explains basics about perspective. Surely there are many around and done a bit better, but since i got some time to kill i'm watching it and i thought i'd post it. Edited December 15, 2013 by blackdog Thurnip and Minos 2 Quote Link to comment Share on other sites More sharing options...
Thurnip Posted December 9, 2014 Author Report Share Posted December 9, 2014 yesterday i painted a background for a pet project i have.i made the composition on maya, with some random arcade cabinets from the interwebs, then painted over.(someday) this background will be scrolled (similar to Year Walk or old school point and click adventures). TheOnlyDoubleF 1 Quote Link to comment Share on other sites More sharing options...
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