blackdog Posted September 22, 2013 Report Posted September 22, 2013 (oh! and... when i was planting the tanks, i remembered about Fang zu and how i was using guns to make the stuff look cool hahah) Eheh (but that's a tip referring in particular at character/vehicle design ) Thurnip 1 Quote
Thurnip Posted October 8, 2013 Author Report Posted October 8, 2013 (edited) I really admire how some people can render light... so i searched for photo from Mediterranean landscape... and i found this cool pic in tumblr Again, i figured out that the ref is very complex... There's a lot of irregular buildings, colors and stuff.... Next time i'll try to starting with some cubes First snapshot at this time,i figured out that i would need to leave the lazyness behind and sketch the buildings before start rendering them. a lot of hours later, this is my final version. Some points are still bothering me, -that rock-ish shape on the right is very flat -the stair is too dark, it's popping too much -some parts are badly translated and there are perspective paradoxes XD haha Well, that's it. Next time i'll make some smaller stuff. Like rendering materials on cubes... probably this can be a good idea. Comments and critics are welcome. Edited October 8, 2013 by Thurnip Sentura and KoKo5oVaR 2 Quote
Sentura Posted October 8, 2013 Report Posted October 8, 2013 I like your workflow, it's a great way to do details right. I don't really have any critiques for it, but maybe you should try painting at a bigger resolution? One of the things I discovered was that doing things at higher resolution let me have more precision for brush strokes and generally left paintings look better. Thurnip and KoKo5oVaR 2 Quote
Thurnip Posted October 9, 2013 Author Report Posted October 9, 2013 you are right! in fact, i'm doing the studies in 4000x2000 size, but just posting the smaller versions here Today i tried something from scratch I showed to a friend and he suggested to add more atmosphere, like dust enhance the windy feeling. took me about 2 hours or less. It is easier than the others studies. There's no perspective, only silhouettes. I enjoyed the process. Used a lot of geometric lasso tool and the circles were made in vector program, then used as masks to paint on a layer above. critics and comments are welcome. blackdog, KoKo5oVaR and Minos 3 Quote
selmitto Posted October 9, 2013 Report Posted October 9, 2013 good studies, thur! about the last image, imo the circle things on the right pop out too much. Maybe they are too bright and/ or too sharp in comparison with the rest of the image. I would lower them a little and see if it improves. The atmospheric effects definitely helped! gj, keep up. Quote
Thurnip Posted October 19, 2013 Author Report Posted October 19, 2013 omg... i was stalking a profile on steam community and a person posted a music video I started watching it and.... the bridge i painted appeared in 1min 12 seconds KoKo5oVaR and Minos 2 Quote
KoKo5oVaR Posted October 19, 2013 Report Posted October 19, 2013 I like your workflow, it's a great way to do details right. I don't really have any critiques for it, but maybe you should try painting at a bigger resolution? One of the things I discovered was that doing things at higher resolution let me have more precision for brush strokes and generally left paintings look better. What works for me i find when doing painting, not line work, is starting with a huge resolution, zoom it out to be small on screen, and force yourself to work with big brushes that don't let you go into details with a fairly high opacity like 75%, you then try to use the less brush strokes as possible; and then once you got a satisfying basis in color and composition, you get into the polishing and rendering by zooming in and using smaller brushes. Anyway that's great stuff thurnip keep on these going !! What you could try is using less sharp lines, because what is sharp means details, and what is details is usually considered as the focus point, so to have a sense of atmospheric perspective that could be an idea for what is the background This one from antonov is a good example i find for atmospheric perspective techniques, the lesser and lesser high contrast and the lesser sharp lines and details Sentura and Thurnip 2 Quote
Sentura Posted October 19, 2013 Report Posted October 19, 2013 Goddamn I love how he made the center bridge so sharp and colorful compared to the rest. I gotta work on my technique Quote
KoKo5oVaR Posted October 19, 2013 Report Posted October 19, 2013 Also what helps if you don't feel confident with perspective, is taking the picture you want to draw into 3dsmax or other, and blockout the volumes in 3d; that will help you a lot as a base for your perspective. If you feel that's like cheating you can use this technique instead, you find where the horizon is in the picture and where are the 2 exit points It's the easiest way to do it Although the real thing would be 3 end points, works well if you want to use focal for something tall, like for example, when you look at the top of a skycrapper from the bottom, the top will be smaller than from where you are. Sentura 1 Quote
Sentura Posted October 19, 2013 Report Posted October 19, 2013 Here's an excellent tutorial on how to get good perspective in photoshop: http://www.youtube.com/watch?v=A9PIUG2fjcQ KoKo5oVaR 1 Quote
ziiN Posted October 20, 2013 Report Posted October 20, 2013 (edited) I like to use carapace, a free software from EpicGames. Official Site: http://epicgames.com/community/2012/11/free-art-tool-released-thanks-to-epic-friday/ Edited October 20, 2013 by ziiN blackdog and KoKo5oVaR 2 Quote
Thurnip Posted October 21, 2013 Author Report Posted October 21, 2013 (edited) Cool ! Thanks Kokosovs! this insight about sharpen stuff and detail is really something i didn't thought about very very cool insight!! thanks The greek ocean landscape i used that method, large brushes and them small version of the same to detail some areas... Amost always using a small viewport About mixing stuff: Some time ago, i read an article about how Paper (ios painting app) mixes the colors; and how innovative it was and how natural and stuff... (seemed a lot of hype on the app, to me) but yeah, the article explained that when you put 50% colors on other 50% color the result will not be similar to real paint. So i was curious about this: how the software's algorithm mixes stuff under the hood. So i google about this and found this about LAB color model http://yinako.wordpress.com/2006/10/29/color-mixing-with-lab-mode-in-photoshop/ You guys know anything about this kind of stuff? In fact i'm using this LAB mode since i read this. Perspective For perspective im using this script (add-on) on photoshop. Carapace looks cool but is a stand alone and you need to keep reimporting the new perspective grid into PS. So a friend showed this Perspective tools to me Cya! Edited October 21, 2013 by Thurnip KoKo5oVaR, ziiN, AtsEst and 1 other 4 Quote
KoKo5oVaR Posted October 21, 2013 Report Posted October 21, 2013 Holyshit thanks thurnip how i didn't even knew about the lab color mode in photoshop! that is amazing !!! thanks a bunch Thurnip 1 Quote
ziiN Posted October 21, 2013 Report Posted October 21, 2013 (edited) Awesome, this Ps script is really good!! Edited October 21, 2013 by ziiN Quote
Sentura Posted October 21, 2013 Report Posted October 21, 2013 (edited) great stuff Thurnip Edited October 21, 2013 by Sentura Quote
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