Jump to content

Recommended Posts

  • 3 weeks later...
Posted (edited)

I really admire how some people can render light... so i searched for photo from Mediterranean landscape... and i found this cool pic in tumblr :D

speed_III_00.jpg

Again, i figured out that the ref is very complex... There's a lot of irregular buildings, colors and stuff.... Next time i'll try to starting with some cubes

 

First snapshot

speed_III_01.jpg

 

at this time,i figured out that i would need to leave the lazyness behind and sketch the buildings before start rendering them.

speed_III_04.jpg

 

a lot of hours later, this is my final version.

speed_III_12b.jpg

Some points are still bothering me,

-that rock-ish shape on the right is very flat

-the stair is too dark, it's popping too much

-some parts are badly translated and there are perspective paradoxes XD haha

 

Well, that's it. Next time i'll make some smaller stuff. Like rendering materials on cubes... probably this can be a good idea.

 

Comments and critics are welcome.

Edited by Thurnip
Posted

I like your workflow, it's a great way to do details right. I don't really have any critiques for it, but maybe you should try painting at a bigger resolution? One of the things I discovered was that doing things at higher resolution let me have more precision for brush strokes and generally left paintings look better.

Posted

you are right! in fact, i'm doing the studies in 4000x2000 size, but just posting the smaller versions here :)

 

 

Today i tried something from scratch

I showed to a friend and he suggested to add more atmosphere, like dust enhance the windy feeling.

speed_IV_03b.jpg

 

took me about 2 hours or less. It is easier than the others studies. There's no perspective, only silhouettes. I enjoyed the process. Used a lot of geometric lasso tool and the circles were made in vector program, then used as masks to paint on a layer above.

 

critics and comments are welcome.

Posted

good studies, thur!

 

about the last image, imo the circle things on the right pop out too much. Maybe they are too bright and/ or too sharp in comparison with the rest of the image. I would lower them a little and see if it improves.

 

The atmospheric effects definitely helped!

 

gj, keep up.

  • 2 weeks later...
Posted

I like your workflow, it's a great way to do details right. I don't really have any critiques for it, but maybe you should try painting at a bigger resolution? One of the things I discovered was that doing things at higher resolution let me have more precision for brush strokes and generally left paintings look better.

 

What works for me i find when doing painting, not line work, is starting with a huge resolution, zoom it out to be small on screen, and force yourself to work with big brushes that don't let you go into details with a fairly high opacity like 75%, you then try to use the less brush strokes as possible; and then once you got a satisfying basis in color and composition, you get into the polishing and rendering by zooming in and using smaller brushes.

 

Anyway that's great stuff thurnip keep on these going :)  !! What you could try is using less sharp lines, because what is sharp means details, and what is details is usually considered as the focus point, so to have a sense of atmospheric perspective that could be an idea for what is the background :)

 

This one from antonov is a good example i find for atmospheric perspective techniques, the lesser and lesser high contrast and the lesser sharp lines and details

Dunwall_bridge_concept_art_by_Viktor_Ant

Posted

Also what helps if you don't feel confident with perspective, is taking the picture you want to draw into 3dsmax or other, and blockout the volumes in 3d; that will help you a lot as a base for your perspective.

 

If you feel that's like cheating you can use this technique instead, you find where the horizon is in the picture and where are the 2 exit points

 

two+point+perspective+grid.jpg

 

It's the easiest way to do it

 

Although the real thing would be 3 end points, works well if you want to use focal for something tall, like for example, when you look at the top of a skycrapper from the bottom, the top will be smaller than from where you are.

Posted (edited)

Cool ! Thanks Kokosovs! this insight about sharpen stuff and detail is really something i didn't thought about :D very very cool insight!! thanks

 

The greek ocean landscape i used that method, large brushes and them small version of the same to detail some areas... Amost always using a small viewport :)

 

About mixing stuff:

Some time ago, i read an article about how Paper (ios painting app) mixes the colors; and how innovative it was and how natural and stuff... (seemed a lot of hype on the app, to me) but yeah, the article explained that when you put 50% colors on other 50% color the result will not be similar to real paint. So i was curious about this: how the software's algorithm mixes stuff under the hood.
So i google about this and found this about LAB color model

http://yinako.wordpress.com/2006/10/29/color-mixing-with-lab-mode-in-photoshop/

282003386_4a49c90aac.jpg

You guys know anything about this kind of stuff? In fact i'm using this LAB mode since i read this.

 

Perspective
For perspective im using this script (add-on) on photoshop. Carapace looks cool but is a stand alone and you need to keep reimporting the new perspective grid into PS. So a friend showed this Perspective tools to me :)



Cya! Edited by Thurnip

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...