cybarian Posted September 13, 2013 Report Posted September 13, 2013 i want to ask that which is the best way to create doors and windows through walls in 3ds max without using boolean operations.....? thanks in advance...! Quote
Beck Posted September 13, 2013 Report Posted September 13, 2013 (edited) Connect the edges of your wall all the way around. Get the door to the size you want. Delete the faces where you want the door to go. Use "Bridge" to connect the edges. Tidy up. Edit: --Em-- definitely kicked my ass. xD Edited September 13, 2013 by Beck Quote
Puddy Posted September 13, 2013 Report Posted September 13, 2013 at this point we're basically an outsourcing studio for this guy TarrySruman, Evert, mkandersson and 9 others 12 Quote
Em' Posted September 13, 2013 Report Posted September 13, 2013 Lol puddy At least i learned how to record GIF from screen Rick_D 1 Quote
mjens Posted September 13, 2013 Report Posted September 13, 2013 Pro Boolean is also cool but there's a lot of mess in the wires after carving: Quote
Em' Posted September 13, 2013 Report Posted September 13, 2013 I personnaly never use booleans, mostly because i hate fix maya's mess.But i remember seeing on Polycount a thread about booleans tips to avoid any wire mess... The point is to make every edge of your geo to meet an other edge of the second geo. At this point its merely the same as doing 2 geo and weld them by hand. Quote
cybarian Posted September 13, 2013 Author Report Posted September 13, 2013 this is good and thanks but which tools u used for this man???? Quote
knj Posted September 13, 2013 Report Posted September 13, 2013 (edited) dude, maybe i have a bad day today, maybe i'm a dick, or i'm just being myself but GOOGLE THE FUCK OUT OF THIS !!!! man this is sooo basic, or download a book or smth, if you cant figure out how to do basics how you want to be working in this industriee where you NEED to be creative ?! Edited September 13, 2013 by knj Rick_D, Puddy, Corwin and 4 others 7 Quote
knj Posted September 13, 2013 Report Posted September 13, 2013 (edited) anyways. Em nice work dude Edit: Cybarian, watch this:http://www.3dbuzz.com/training/view/maya-advanced-modeling/the-socom-pistol Edited September 13, 2013 by knj Quote
Em' Posted September 13, 2013 Report Posted September 13, 2013 this is good and thanks but which tools u used for this man???? Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too. Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials knj 1 Quote
Beck Posted September 13, 2013 Report Posted September 13, 2013 Yeah as the guys said, this is super basic stuff and a quick google would have got you an answer. I don't mind helping since you seem eager to learn but I think what you need to do is focus on one thing at a time. You seem to want to learn everything in one go which probably isn't the best way to go about learning. For example, you were making a truck but we haven't seen anything of that since you asked about it. You wanted to know about Python scripts, you wanted to know about Google Sketchup. And now you now seem to want to make a scene of some sort. I think what may be best for you is to focus on one program/project at a time. Learn the basics and set yourself a challenge and you'll learn how to use that program better in the process. If you jump from one project/program to the next without ever finishing anything you'll never really learn anything. Quote
Jord Posted September 13, 2013 Report Posted September 13, 2013 (edited) http://www.youtube.com/watch?v=mf6Vm8yEB94 Try this link, should be what you're after. Edited September 13, 2013 by Jord Quote
Rick_D Posted September 13, 2013 Report Posted September 13, 2013 what the hell are you studying where they don't show you this stuff lmao TarrySruman 1 Quote
Sigma Posted September 13, 2013 Report Posted September 13, 2013 (edited) Doors in 3DS Max, Command Panel --> Create --> Geometry --> Doors (dropdown).... make door Windows in 3DS Max, Command Panel --> Create --> Box --> Convert to Editable Poly --> Edge Mode --> Cut --> Polygon (faces) Mode --> Delete necessary polygon(s) Honestly though, nothing wrong with using boolean/proboolean so long as you are willing to clean it up. press F1 (<--- your best friend, even has a built in search function). Edited September 13, 2013 by Sigma Quote
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