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de_investment - Update 2 (September, 7th)


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Posted

First off, I'll need to clarify (if it isn't already obvious), I am posting this release thread on behalf of my buddy Sathor, the author of this visually stunning Mirror's Edge inspired CS:GO defusal map.

 

I believe he is not an active member here on Mapcore, residing mainly from the land of Interlopers, but I felt the quality and amount of work I know he's put into this is deserving of some greater exposure.

 

WORKSHOP:

http://steamcommunity.com/sharedfiles/filedetails/?id=171666668&searchtext=

 

Some screenies:

 

A9688AD9B78ABCBDFEA27985313F92F56DA4C05E

 

94785F1BC8FE438B0DAB0C2E1DA547BC3CCBC917

 

674A0409886BA8C8611EEC0634D417B071CE56CA

 

E2DA063B537347EC1B30A3C1BF322BC2DB2D979D

 

(More pictures on the workshop).

 

A few things to note. This is 100% entirely custom created content. All the models and textures - excluding the few assets contributed to him from the Lopers community - were created by just one guy. We've been carrying out playtests for the last year and it's been awesome to see how far the map has come. So please check it out, I feel it stands out quite dramatically, in terms of aesthetics, compared to 80% of maps available on the workshop.

Posted

Well, I am an active member now. After creating a hotmail account, I managed to recieve the validation email. Yay.

 

Thanks Hollow for posting this here.

 

The publishing to the Workshop finally worked today. Everything else has been presented pretty well by Hollow. Enjoy. Any C&C and hate and love and comment welcome.

Posted (edited)

Looks pretty good, but regarding "Mirror's Edge inspired" - a lot of the assets looks like they're actual ME stock content?

Ah read the part after the images, good job re-creating content then :P

Edited by Evert
Posted (edited)

EDIT: the problem should be fixed. I updated the file again, it increased in file size. Seems the Map Publisher just messed it up before. Should work now.

 

Thanks for the feedback. There seems to be a problem. The custom files (NAV, radar overview) seem to be missing. I did NOT pack them into the BSP with Pakrat, but just had them in the maps (resp. resource) folders when I published it, because the documentation requires them to be in there. I don't know why it didn't work, but it is a serious issue, since the map tries to build a NAV all the time now for people and the radar is important too, obviously. Can anyone help?

Edited by Sathor
Posted

Looks good but in my opinion, those colours are way too saturated and garish. I personally would tone that down slightly. Nice work though :)

 

I think so too. I'd also brighten the rooms more so it has more white. Less grey more white I say.

  • 2 weeks later...
Posted (edited)

Note: The old thread was created by Hollow, so I can't edit it. If possible, please merge the threads or something.

 

WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=171666668

Anyway, my map has recieved Content Update #2 today. As I already stated, I need time to replace all placeholders, and I am working through the list. One of the biggest points were the stairs, so I decided to work on them first. I hope you like the result:

 

Y6wArFi.jpg

1EqJYRi.jpg

 

General impressions of the map (status quo):

 

LsIbOMi.jpg

vQlJzf3.jpg

93EZrq2.jpg

fL02AFx.jpg

rifIlLj.jpg

8F4h0sI.jpg

Edited by Sathor

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