Hollow Posted August 22, 2013 Report Posted August 22, 2013 First off, I'll need to clarify (if it isn't already obvious), I am posting this release thread on behalf of my buddy Sathor, the author of this visually stunning Mirror's Edge inspired CS:GO defusal map. I believe he is not an active member here on Mapcore, residing mainly from the land of Interlopers, but I felt the quality and amount of work I know he's put into this is deserving of some greater exposure. WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=171666668&searchtext= Some screenies: (More pictures on the workshop). A few things to note. This is 100% entirely custom created content. All the models and textures - excluding the few assets contributed to him from the Lopers community - were created by just one guy. We've been carrying out playtests for the last year and it's been awesome to see how far the map has come. So please check it out, I feel it stands out quite dramatically, in terms of aesthetics, compared to 80% of maps available on the workshop. Sentura and El Moroes 2 Quote
Sathor Posted August 22, 2013 Report Posted August 22, 2013 Well, I am an active member now. After creating a hotmail account, I managed to recieve the validation email. Yay. Thanks Hollow for posting this here. The publishing to the Workshop finally worked today. Everything else has been presented pretty well by Hollow. Enjoy. Any C&C and hate and love and comment welcome. Quote
PogoP Posted August 22, 2013 Report Posted August 22, 2013 Looks good but in my opinion, those colours are way too saturated and garish. I personally would tone that down slightly. Nice work though Quote
Evert Posted August 22, 2013 Report Posted August 22, 2013 (edited) Looks pretty good, but regarding "Mirror's Edge inspired" - a lot of the assets looks like they're actual ME stock content? Ah read the part after the images, good job re-creating content then Edited August 22, 2013 by Evert Quote
blackdog Posted August 22, 2013 Report Posted August 22, 2013 Very ME style, congrats.The thing that attracts attention is the vent duct that doesn't fit in the environment.Maybe the green rooms have too much of a green (bounce) light?Impressive, gg! Quote
Minos Posted August 22, 2013 Report Posted August 22, 2013 Looks cool! A bit too saturated and dark in some places tho Quote
Sathor Posted August 22, 2013 Report Posted August 22, 2013 (edited) EDIT: the problem should be fixed. I updated the file again, it increased in file size. Seems the Map Publisher just messed it up before. Should work now. Thanks for the feedback. There seems to be a problem. The custom files (NAV, radar overview) seem to be missing. I did NOT pack them into the BSP with Pakrat, but just had them in the maps (resp. resource) folders when I published it, because the documentation requires them to be in there. I don't know why it didn't work, but it is a serious issue, since the map tries to build a NAV all the time now for people and the radar is important too, obviously. Can anyone help? Edited August 22, 2013 by Sathor Quote
Spherix Posted August 23, 2013 Report Posted August 23, 2013 Reminds me of walking in an IKEA store Quote
KungFuSquirrel Posted August 23, 2013 Report Posted August 23, 2013 I love this! Welcome to the Core Would you mind if I added this to our Steam Workshop collection? http://steamcommunity.com/sharedfiles/filedetails/?id=145309288 Trying to highlight all the badassery posted here. Quote
WD Posted August 23, 2013 Report Posted August 23, 2013 Looks good but in my opinion, those colours are way too saturated and garish. I personally would tone that down slightly. Nice work though I think so too. I'd also brighten the rooms more so it has more white. Less grey more white I say. Quote
Sathor Posted August 23, 2013 Report Posted August 23, 2013 @KungFuSquirrel: Yes, certainly!! Thanks for the feedback. I will try to find a nice balance between saturated colours and the bright look. Quote
Sathor Posted September 7, 2013 Report Posted September 7, 2013 (edited) Note: The old thread was created by Hollow, so I can't edit it. If possible, please merge the threads or something. WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=171666668 Anyway, my map has recieved Content Update #2 today. As I already stated, I need time to replace all placeholders, and I am working through the list. One of the biggest points were the stairs, so I decided to work on them first. I hope you like the result: General impressions of the map (status quo): Edited September 7, 2013 by Sathor Thrik and robert.briscoe 2 Quote
Tschoppo Posted September 7, 2013 Report Posted September 7, 2013 awesome, totally digging the style and lightning except for screen 6. Why are the 100% white windows not giving off any light? Quote
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