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Natural Selection 2 - Biodome


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The advantage being that you dont need to wait an hour to see what your lights look like in-game.

 

Having worked with both, it doesn't end up being an advantage, you just sit there tweaking stuff endlessly that needn't be tweaked. The Source bounce light system is way better, if you could remove compiling from the equation it would be hands down. The problem with NS2 lighting is that you can't set ambient light to go across the entire map uniformly, and the skybox has no impact on level lighting. Two huge problems that hold the engine back IMO, but then again it reflects the nature of the game (total darkness is sometimes required, such as when aliens cut out the power in a room)

  • 4 weeks later...

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