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Natural Selection 2 - Biodome


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Posted

Fuckin' lovely. I really like the use of foliage within the otherwise steely industrial area. That bamboo stuff looks downright great. The only possibly criticism I could give is that the grass in the final two shots looks a bit unnatural, it's quite easy to see the 'lines' of grass.

  • 2 weeks later...
Posted (edited)

From the 256 patch notes:

 

 

Biodome:

Lighting optimisations in many areas, approximately 300 lights removed.

 

 

300 lights removed :D, wow.

 

NS2 requires its own almost light-optimization pass, because you start using a hundred lights to achieve the results you want, but upon later analysis find ways to achieve the same final results using less light entities. Haven't run into that problem on Source, honestly

Edited by FMPONE
Posted (edited)

I never mapped for NS2, so thanks for the explanation. 300 lights less just seemed a lot coming from Source. I haven't played NS2 in a while, but these recent updates sounds like a good reason to try it again. I find if very interesting to see how transparent Unknown Worlds is with the regular updates on the site  :) .

Edited by sven
Posted

Well Source uses baked lighting so you can do a lot more with less lights, as you get a lot of bounce lighting. There is no bounce lighting in Spark so you have to try and fake it.

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