dux Posted September 7, 2013 Report Posted September 7, 2013 (edited) Some of the sections I helped make for the new Biodome map that came with the latest ns2 update. The update in video format! Some of my stuff: Edited September 7, 2013 by dux iwxanthi, PaulH, Skacky and 16 others 19 Quote
Thrik Posted September 7, 2013 Report Posted September 7, 2013 Fuckin' lovely. I really like the use of foliage within the otherwise steely industrial area. That bamboo stuff looks downright great. The only possibly criticism I could give is that the grass in the final two shots looks a bit unnatural, it's quite easy to see the 'lines' of grass. Quote
FMPONE Posted September 7, 2013 Report Posted September 7, 2013 Shots look great I really like what I saw in-game from this map, as well. Quote
Tschoppo Posted September 7, 2013 Report Posted September 7, 2013 really love it, have to check it out. Bamboo Grove kicks ass Quote
PogoP Posted September 9, 2013 Report Posted September 9, 2013 Really great work on the map, Dux! I'm chuffed that a lot of my assets were still used for this too! Quote
Vilham Posted September 9, 2013 Report Posted September 9, 2013 Terrible art, should fire that guy. Sentura, General Vivi, blackdog and 2 others 5 Quote
PyroGXPilot Posted September 9, 2013 Report Posted September 9, 2013 I like grass that grows in straight lines! Quote
PogoP Posted September 9, 2013 Report Posted September 9, 2013 That wasn't me, that was outsource Quote
2d-chris Posted September 9, 2013 Report Posted September 9, 2013 that's right, blame the outsourcer anyway totally digging this, not like a gardener, just as a gamer FMPONE, dux and Sentura 3 Quote
sven Posted September 22, 2013 Report Posted September 22, 2013 (edited) From the 256 patch notes: Biodome: Lighting optimisations in many areas, approximately 300 lights removed. 300 lights removed , wow. Edited September 22, 2013 by sven Quote
FMPONE Posted September 22, 2013 Report Posted September 22, 2013 (edited) From the 256 patch notes: Biodome: Lighting optimisations in many areas, approximately 300 lights removed. 300 lights removed , wow. NS2 requires its own almost light-optimization pass, because you start using a hundred lights to achieve the results you want, but upon later analysis find ways to achieve the same final results using less light entities. Haven't run into that problem on Source, honestly Edited September 23, 2013 by FMPONE sven 1 Quote
sven Posted September 23, 2013 Report Posted September 23, 2013 (edited) I never mapped for NS2, so thanks for the explanation. 300 lights less just seemed a lot coming from Source. I haven't played NS2 in a while, but these recent updates sounds like a good reason to try it again. I find if very interesting to see how transparent Unknown Worlds is with the regular updates on the site . Edited September 23, 2013 by sven Quote
PogoP Posted September 23, 2013 Report Posted September 23, 2013 Well Source uses baked lighting so you can do a lot more with less lights, as you get a lot of bounce lighting. There is no bounce lighting in Spark so you have to try and fake it. Quote
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