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Hey,   It's time my brothers!  It's taken a while, but it's finally up on the workshop! Creds to Rick for all the amazing assets and art.   Link: http://steamcommunity.com/sharedfiles/filedetails

Thanks for the comments guys!    For those interested, here's a few screens that show the transformation from playtesting map to polished release!   

Hey fellas! An update for the map has just been released. Click below for more details and some trivia facts.   http://www.reddit.com/r/GlobalOffensive/comments/25ltt2/agency_update_details_and_pic

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Is something generally knackered with your installation? If you can't use Workshop or download custom maps...

 

It's not related to the installation. I can download some, others just don't work at all. I've searched on steam forums and some people had the same issue. Some solve it by downloading one map at a time, but that doesn't work for me. I'll verify cache integrity though.

 

EDIT: Same result, verifying cache integrity doesn't solve this bug.

Edited by Deh0lise
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Whoua amazing work, this graphics improvement is impressive !

It's nice to see how the map has evolved through the different playtests you made.

 

 

In the latest playtest i played, i told you that maybe you could make better spec/cubemaps and you did an amazing job on it, it's great to walk in the map and look at all these amazing textures and models. This map deserve a place in the top-rated map, it's much better than de_investment and (imo) closer to mirror's edge that investment is.

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Looks amaaoozing. Played very well in tests. GJ u guys.

 

edit: Just played it with bots. I Think some materials are too shiny. Some plaster, on the inside of ct-left stairs for example look like some space reflective nasa-stuff. Bricks on the same flank look plastic from the spec and so on. A bit distracting for gameplay-reasons and doesn't sell the materials art-wise.

Edited by Dejavo
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Looks amaaoozing. Played very well in tests. GJ u guys.

 

edit: Just played it with bots. I Think some materials are too shiny. Some plaster, on the inside of ct-left stairs for example look like some space reflective nasa-stuff. Bricks on the same flank look plastic from the spec and so on. A bit distracting for gameplay-reasons and doesn't sell the materials art-wise.

http://www.acoustics.org/press/147th/Case_Fig3.jpg

http://journal.nearbennett.com/wp-content/uploads/2009/12/specular-highlights.jpg

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