capone_adam Posted January 10, 2005 Report Posted January 10, 2005 No idea why but this thread went missing... Latest character model, Planning on duplicating the tree parts and do some normal mapping with em. 2950 Tri so far. Crit me do. Thanks for viewing, here is his shield...normal mapped,very subtle...not really got the hang of it as its my first attempt. Original shield was just under 4000 tri, this one is under 300. Quote
st0lve Posted January 10, 2005 Report Posted January 10, 2005 cool design, can't wait to see it finished. Quote
kleinluka Posted January 10, 2005 Report Posted January 10, 2005 hahaha I LOVE THIS. Very original dude! The concept is nice, texture of the shield looks nice so far too, now get the rest textured in the same style and you have a winner! Quote
OL Posted January 10, 2005 Report Posted January 10, 2005 cute the head looks tacked onto the model but it probably just needs textures Quote
Doofus Posted January 10, 2005 Report Posted January 10, 2005 Look at the concept... It is tacked on. Quote
OL Posted January 10, 2005 Report Posted January 10, 2005 yeah i noticed its just the angle, didnt see the stick Quote
DanielAragon Posted January 12, 2005 Report Posted January 12, 2005 could probably cut down on the facial polys a bit...looks cramped there Quote
Acumen Posted January 12, 2005 Report Posted January 12, 2005 could probably cut down on the facial polys a bit... yeah, the forehead uses a couple of unneede polies there. but I really like all the concepts you have there they have such a cool style. and you did really well on the poly distribution on this model, except from the face, like DanielAragon said. What looked weird to me, was the nose. Does it really have that many polies or did my eyes just trick me there ? Cause the wireframe looks like there are quite some polygons in there, especially on the front side of it. But I guess my eyes really just tricked me ^^ Overall a great job \o/ Quote
capone_adam Posted January 14, 2005 Author Report Posted January 14, 2005 Thought I would post a WIP on the texture job, to allow around a few hours for feedback on it. I'm having to ditch normal mapping, at least until I get some more help. Will probably use bump map when texture is done. At first I used photos for the bark but it just didn't look right so I hand painted from scratch, I can't help but feel its all a bit cloudy, like it needs to be more defining? It feels like I'm losing alot of the form and shape of the model... anyway, let us know what you think, thanks Oh, by the way...here is a close up of the head (before I made the nose 6-sides)...allthough its too late now as you can't really edit your mesh after texturing it, at least thats what I think. Quote
von*ferret Posted January 14, 2005 Report Posted January 14, 2005 get more texture on the green surface. I"d say a little more contrast on the wood. Looks like unstained sanded wood. Quote
capone_adam Posted January 16, 2005 Author Report Posted January 16, 2005 Just about finished it then, let us know your thoughts. Quote
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