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I have a couple new documents for the Wall Worm users here. One includes a quote from our RickD that I extorted from him.

 

First, a blog post with a bunch of random news on various updates to Wall Worm in the last several months. Of note are some screen-shots of a L4D2 player model recreated by a WW user and some in-game shots of a level for CS:GO that I've been using as the test-bed for developing level design features and tools for WW: http://dev.wallworm.com/document/128/wall_worm_gets_tanked.html

 

(In that Article, Rick may or may not reveal his deep love for old Hawaii 5-O episodes...)

 

Also, I'm not so sure how many users here are into Garry's Mod. But it is a popular mod that sends a lot of random emails my way, usually asking me to import models for them for free and then make them destroy NYC in a cool cinematic (again, for free). Nonetheless, I finally made an updated video on setting up WW for Gmod after Steampipe.

 

Although the beginning part on setting up WW for Gmod is specific to Gmod, the following shows some simple techniques that may give some food for thought for those of you interested in using Max as your level editor for Source instead of Hammer.

 

And remember... everyone loves teapots.

 

http://www.youtube.com/watch?v=5LKCZl5omDU

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