PaK-RaT Posted January 10, 2005 Report Posted January 10, 2005 I am having trouble getting this model's texture to apply in source: VMT file location: C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\ VMT file: "VertexLitGeneric" { "$baseTexture" "de_waste/test/cactus_01" "$envmapcontrast" "1" "$envmaptint" "[1 1 1]" "$envmapsaturation" "[1 1 1]" "$surfaceprop" "shrub" } QC file location: C:\Steam\SteamApps\russimama\sourcesdk\cstrike_sample_content\model_sources\de_waste\test\cactus_01.qc QC file $modelname de_waste/test/cactus_01.mdl $cdmaterials models/de_waste/test $staticprop $scale 2.0 $body studio "models/de_waste/test/cactus_01.smd" $sequence idle "models/de_waste/test/cactus_idle" fps 1 Texture location: C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test Model location: C:\Steam\SteamApps\russimama\counter-strike source\cstrike\models\de_waste\test Model folder contents Materials location: C:\Steam\SteamApps\russimama\counter-strike source\cstrike\materials\maps\de_waste\test\ Materials folder contents: I guess that's all the info needed right? Any help would be greaty appreciated -R
Pericolos0 Posted January 11, 2005 Report Posted January 11, 2005 put ur model textures in materials\models\de_waste\test
Bluestrike Posted January 11, 2005 Report Posted January 11, 2005 yep, the path in youre qc file $cdmaterials models/de_waste/test -->so it goes look in [steam path]materials/models/de_waste/test and youre texture is located in materials /maps/de_waste/test
PaK-RaT Posted January 14, 2005 Author Report Posted January 14, 2005 I finnally got a chance to try and fix my problems regarding this import today. I'm kinda new to the steam sdk and didnt trun off the auto updater, and it updated all my files. Now my entire sourcesdk file structure has been changed and the studiomdl points files to a new location. The problem is the help files on valve-erc reference docs have a completely different file sturcture than the ones in the new update. bin\studiomdl cstrike_sample_content\model_sources\cactus_01.qc is no longer a valid path. My new command path seems like iot should be: bin\studiomdl sourcesdk_content\cstrike\modelsrc\cactus_01.qc but my *new* error message says: Error opening C:\games\steam\steamapps\russimama\sourcesdk\sourcesdk_content\cst rike\modelsrc\cactus_01.qc It's starting its search at the sourcesdk directory but my files are no longer there. How can I get this studiomdl to search for my QC where it is?
kleinluka Posted January 14, 2005 Report Posted January 14, 2005 try placing it in the same folder as your files
PaK-RaT Posted January 18, 2005 Author Report Posted January 18, 2005 thx for all yoiur help guys, I finnally got my model in-game. WE should release our maps soon. probably 1.5 months. My final problem was the export plugin, putting 'null' as my texture map, i edited the .smd files in notepad. -R
kleinluka Posted January 18, 2005 Report Posted January 18, 2005 Excellent Make sure you post some work-in-progress shots in the WIP Level Design forum. I'd like to see what you guys are working on. Cheers
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