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Well it depends on how you seal the map off. If you have lots of structures in your map, it could still be that one of those structures itself has a leak, but the skybox (or even worse, a giant cube'd skybox) around your map hides that leak. Those leaks will show when you are using areaportals for example; the compiler will notify you that there is a leak and generate a pointfile, but you can still run the map itself since the entire map is sealed off by a skybox for example.

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