Cuplacakes Posted July 16, 2013 Report Posted July 16, 2013 (edited) CTF Despos Scroll to bottom for newest screenshots Posted on July 16, 2013 by georgehulm Hey all! Time to unveil my latest project! Like any Level Designer, I have many started projects, but not very many have ever made it all the way to completion. Anyway, I was browsing through all of my old UT3 Level files, when I came upon one little gem of a layout; all of the basic brush-work was done, and most of the surfaces already had materials applied. It did not take much imagination to see where I could take it visually, and a few rounds with bots allowed me to discern that the layout was already quite fun. This gave me the idea, of revisiting old concepts and layouts that I never had the time to finish. I would only work on the most promising ones, and after an evening of comparing various BSP shells, I have settled on 2 or 3 that I think will provide the greatest reward for the least amount of time. In the interests of getting these levels finished in a timely manner, the rules are as follows: No Custom Meshes No Custom Materials No Major Changes To Existing Layouts What you see below, is the product of a mornings work on one of the most promising layouts that I found. Click here, or on any of the below images, to see more pictures, and jump straight to my site. I am calling the map Despot, which is short for “Despotism”. As you may already be able to tell, the map takes place in the slums area of a futuristic city. A futuristic city in which the gleaming homes of the privileged exist atop great skyscrapers, and look down upon those less fortunate than themselves with disgust. There are a set of contrasts that comprise the main visual themes of the map, which are: The contrast between Light and Dark The contrast between the shining spires up above, and the grotty slums below The contrast between warm natural light, which struggles to reach so far down, and cold, artificial lanterns that light up the alleyways. I also plan on having many dynamic elements, such as spaceships that fly between the skyscrapers, fans, hanging cables and wires, sparks, fog and smoke. These dynamic elements are what I believe will set this level apart from other Designs. I will try to keep everyone updated, Feedback is very welcome. Edited July 21, 2013 by Cuplacakes Quote
Cuplacakes Posted July 17, 2013 Author Report Posted July 17, 2013 Hey y’all! I thought that I would try to keep everybody up to date with the progress I have been making on CTF Despos (formerly known as Despot). I spent the majority of this morning working on the visuals in the level. And seeing as pictures speak a thousand words, here’s 16 of them! The Pictures are links Quote
Cuplacakes Posted July 21, 2013 Author Report Posted July 21, 2013 Hey all! Here is a quick update! I flew to Greece this morning and I am currently sitting on a veranda overlooking the Agean Sea! Unfortunately these screenshots represent the last work I will be able to do on Despos until august, so no more updates relating to that for a while. But more on that in a weeks time, meanwhile, I’m just going to enjoy my holiday! Oh, and here is a picture of Despos’ current layout, for your delight. George, Signing out! Quote
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