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CTF_EXPORT: First original ctf map for HL2DM


MagicTMP

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YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK!

It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun.

THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death.

the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again.

Special thanks to:

Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map.

(NOTE: the blue/red screen in the doorway/window of each flag room PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT in the last screenshot.)

download:

http://www.editlife.net/files/download.php?id=1

screenshots:

ctf_export1.jpg

ctf_export8.jpg

ctf_export5.jpg

ctf_export13.jpg

ctf_export15.jpg

have fun!

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Good job. I played for a while on a server and it was really fun. Would probably be a lot more fun if my ping wasn't 200+ tho :P

I'd still like to see a real CTF mod come out for HL2 tho..with like real flags and new content and stuff. I'm a little iffy about mapping for something like this.

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wolf, i actually have a custom flag model and a friend of mine already modeled a flag stand. i can hand them out if you like.

and the lighting wasnt bad for me or any of the beta testers... maybe adjust your settings :? . and yeah, i kinda rushed the part RD... once i saw that 2fort remake i kinda took a big gulp and focused on the scenario a helluva lot more. :/

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