MagicTMP Posted January 9, 2005 Report Share Posted January 9, 2005 YOU MUST PUT YOUR SERVER IN TEAMPLAY OR ELSE THE TRIGGERS WILL NOT WORK! It is here. after 2 months of development and one final week of perfecting and tweaking, it is here. the scenario is a culmination of UT's bombing run and capture the flag. the map consists of two sides with 3 connecting hallways. it is great fun. THE OBJECTIVE is to bring the colored combine balls (red for rebels, blue for combine) from your enemies flag room to your flag room by shooting, passing, and killing. touching your own flag will result in death. the score is recorded in a scoreboard attached to the HUD. it is with you at all times. do not look for a giant scoreboard in the map because there is none. first to 10 wins. when a team wins, a message appears showing which team won, explosions, and the game is started again. Special thanks to: Object - host for the map, Flashdevil, hamst3r, fi3nd, [TK]Archwolf, Morph-Ninja, Blender, and many of the other beta testers who all gave input to this map. (NOTE: the blue/red screen in the doorway/window of each flag room PULSES and fades in and out from opaque to nothing. IT IS NOT PERMANENT in the last screenshot.) download: http://www.editlife.net/files/download.php?id=1 screenshots: have fun! Quote Link to comment Share on other sites More sharing options...
insta Posted January 9, 2005 Report Share Posted January 9, 2005 Very cool, nice to see a new gameplay mode made possible with entity trickery. Will you guys release some sort of tutorial on how it is done? Quote Link to comment Share on other sites More sharing options...
hamst3r Posted January 9, 2005 Report Share Posted January 9, 2005 woot, i made it into the creds... and btw, <3 Quote Link to comment Share on other sites More sharing options...
Bluestrike Posted January 9, 2005 Report Share Posted January 9, 2005 Looks/sounds neat, you found a way to control team spawning or are they still shared? Quote Link to comment Share on other sites More sharing options...
MagicTMP Posted January 9, 2005 Author Report Share Posted January 9, 2005 yes, we did find a way to control team spawning. insta: ill release an open source VMF later on and a tutorial to anyon who wants it. Quote Link to comment Share on other sites More sharing options...
Tequila Posted January 9, 2005 Report Share Posted January 9, 2005 Great job! Quote Link to comment Share on other sites More sharing options...
st0lve Posted January 9, 2005 Report Share Posted January 9, 2005 Cool. Quote Link to comment Share on other sites More sharing options...
W01f Posted January 10, 2005 Report Share Posted January 10, 2005 Good job. I played for a while on a server and it was really fun. Would probably be a lot more fun if my ping wasn't 200+ tho I'd still like to see a real CTF mod come out for HL2 tho..with like real flags and new content and stuff. I'm a little iffy about mapping for something like this. Quote Link to comment Share on other sites More sharing options...
Taylor Swift Posted January 10, 2005 Report Share Posted January 10, 2005 I Like it, but the light need to be tweaked. Quote Link to comment Share on other sites More sharing options...
RD Posted January 10, 2005 Report Share Posted January 10, 2005 make it less dark!!!! Also u have pretty big area there but u fill it with 4 or 5 inaccessable strokes of ground to fill the space. Try something a bit more fun, instead of wasting space. Quote Link to comment Share on other sites More sharing options...
MagicTMP Posted January 11, 2005 Author Report Share Posted January 11, 2005 wolf, i actually have a custom flag model and a friend of mine already modeled a flag stand. i can hand them out if you like. and the lighting wasnt bad for me or any of the beta testers... maybe adjust your settings . and yeah, i kinda rushed the part RD... once i saw that 2fort remake i kinda took a big gulp and focused on the scenario a helluva lot more. :/ Quote Link to comment Share on other sites More sharing options...
RD Posted January 11, 2005 Report Share Posted January 11, 2005 its not bad, just a kinda depressing dark industrial setting. Especially that red room. Its underground and ur sky is also dark, why not bright happy sky and have some contrast Quote Link to comment Share on other sites More sharing options...
MagicTMP Posted January 11, 2005 Author Report Share Posted January 11, 2005 i was thinking about that . im gonna try for a jungley theme next time. sunset, skybox, and nice and happy fer ya RDeh . Quote Link to comment Share on other sites More sharing options...
D3adlode Posted January 11, 2005 Report Share Posted January 11, 2005 Me likes. Quote Link to comment Share on other sites More sharing options...
DanielAragon Posted January 11, 2005 Report Share Posted January 11, 2005 sweet. Quote Link to comment Share on other sites More sharing options...
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