Brander_Rly Posted July 6, 2013 Report Posted July 6, 2013 I mean, about your skills applied in the game industry, how was your learning process (modeling, texturing and so on). Forums? Books? Degrees? Tell about that experience. Quote
Pericolos0 Posted July 6, 2013 Report Posted July 6, 2013 100% just trying to make stuff Grinwhrl and General Vivi 2 Quote
Grinwhrl Posted July 6, 2013 Report Posted July 6, 2013 (edited) Drinking coffee Nowadays its best to have a degree in something, building a portfolio, and at the end of the day, all about proving yourself in an interview for a position you want. Edited July 6, 2013 by Dark Quote
KoKo5oVaR Posted July 7, 2013 Report Posted July 7, 2013 having fun : lol 2d-chris and General Vivi 2 Quote
Erratic Posted July 7, 2013 Report Posted July 7, 2013 Attempting to replicate others work, failing, and being left with the result. -HP- and OrnateBaboon 2 Quote
Sentura Posted July 7, 2013 Report Posted July 7, 2013 same as everyone else... except for decompiling. Quote
Chimeray Posted July 7, 2013 Report Posted July 7, 2013 (edited) Age of Empires 2, Roller Coaster Tycoon, Game Maker, FPS Creator, Far Cry Instincts Predator map editor, Battleforge editor, F.E.A.R. editor, Source editor, UDK, Cryengine, ... All fails, wasn't pretty. Didn't finish anything ever, you could say I was addicted to trying out different editors and seeing how things were made behind the scenes. I kinda just like building stuff Every time a new game came out I was scribbling map designs on paper or just in my head. After all these unfinished map doodles I finally made some finished work on the side while following a 3 year college course to fill in the much needed gaps in knowledge. I also messed around in 3D packages (like anim8tor lol) at some point xD There's probably more editors I have tried out over the years but I don't have a detailed recollection of everything I've done... As far as I can remember I've always done something game-dev related. That's usually why I giggle when someone with no experience suddenly wants to become a "game developer" from one day to another. I suppose it's just something in your DNA that grows naturally. Edited July 7, 2013 by Chimeray Quote
2d-chris Posted July 7, 2013 Report Posted July 7, 2013 making shit, if you do it enough you keep getting better dkm 1 Quote
Mazy Posted July 7, 2013 Report Posted July 7, 2013 Pringles, Twix and hard work. Minos and General Vivi 2 Quote
Minos Posted July 7, 2013 Report Posted July 7, 2013 a day in my life in 2001: feel motivated, open hammer, make ugly warehouse with hl.wad textures, start again, make ugly de_torn clone, close hammer, open photoshop, make crappy plaster texture, start again, make crappy brick wall, get fed up, masterbate, play game Thrik, Izuno, 2d-chris and 3 others 6 Quote
Minos Posted July 7, 2013 Report Posted July 7, 2013 On a more serious note however, it's a lot easier to get into game art today than it was 10 years ago, thanks to all these awesome training sites (gnomon, eat3d, 3dmotive etc....). Or as John Carmack put it: In the information age, the barriers just aren't there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don't need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers. Quote
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