xkapitanx Posted July 1, 2013 Report Posted July 1, 2013 hi, how are you me dear, i am working 2 years modeling and little environment artisting and level designing. i want to start to work on creating level an environments for games.how to? for example i want to create interior scene and exterior scene for games. for interior example in this concept:(call of duty concept) where do i start on working on this scene? these quastions are my struggle: 1-should i create all of scene in 3dsmax/maya and texturing on and in the last import in game engine?(how to uving and texturing this large scene in max/maya?) 2-should i create piece piece in max/maya and texturing piece piece and in the last import in game engine? 3-how to Observance scale in max/maya and game engines? 4-for example for this scene my time is large or low?(how to many days?) 5-for creating floors,walls,roofs,should i create modular assets in max/maya and import in engine or Integrated? thanks help me Quote
OrnateBaboon Posted July 2, 2013 Report Posted July 2, 2013 I am not an artist, so you might need to do a bit more research to make sure I am not giving you bad information. But from what I have learned about art: Use a game engine - it will be of more value on your portfolio - UDK or the CryEngine produce the best visuals at the moment. Depending on what toolset you use, there is a lot of information about scale out there that should make things clearer. Modularity should be used whenever possible to show effective workflow - so the floors and walls if possible should be modular. Some good UDK tutorials on here: https://www.3dmotive.com/library_guest Cryengine here: http://eat3d.com/training_videos xkapitanx 1 Quote
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