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Posted

Gone Home, an adventure title in which you get back home and have to investigate why nobody's there.

A brief demo:

http://youtu.be/IVE-__EWB0M

for those who never heard of it, it is made by the core members who made the Bioshock 2 single-player DLC.

Since there are several indie games being shared lately, and I don't find this by searching, thought this deserved some attention too.

I've never been into adventure games, but for some reasons in the last few years i'm getting tingled by some that are coming out.

  • 4 weeks later...
Posted

«Yesterday our friend Jack Hayden (aka SNAKEBOMB of Snakebomb Comix http://www.snakebombcomix.com/) lent us his afternoon to do a playtest of Gone Home! We had a great time gathering his feedback on the game in its nearly-complete form (and taking copious notes!) The game just got that much better for having him play through.»

Apparently, it's almost done! 8-)
  • 4 weeks later...
Posted

Yeah been playing it a bit, don't think I'm far enough to really get how it's gotten so many great reviews tho, but I kinda dig it. Easing back and slowly looking around  :)

Posted

Just finished it, it's a pretty cool experience. It definitely requires a lot of patience, especially in the beginning, but I really respect them for taking their time and letting you slowly find out more and more info and piece together what's happened in the family. And without spoiling anything, then I can definitely see why a lot of reviewers say that this stands out in being an actual mature game, at least in the US.

 

Wish it had MP tho :v

Posted

It was awesome, best experience I've had in quite a while.

So very intimate and personal, the environment story telling is both brilliant and touching.

Posted

I finished it. I didn't like it. The story and narrative felt shallow and contemporary rather than meaningful and interesting. Everything got overshadowed by just one of the family members really, the rest were mundanely revealed by the end. Like Mazy said, this is probably "mature" for american standards, but it is really not putting anything on the table than providing a look into contemporary society from a perspective of a single family. I wish I could say it would be on par with American Beauty in that sense, but sadly it isn't. It provides no insights into human nature or anything else than a shoddy narrative without moral.

 

I wish I could get my money back.

Posted

I finished it. I didn't like it. The story and narrative felt shallow and contemporary rather than meaningful and interesting. Everything got overshadowed by just one of the family members really, the rest were mundanely revealed by the end. Like Mazy said, this is probably "mature" for american standards, but it is really not putting anything on the table than providing a look into contemporary society from a perspective of a single family. I wish I could say it would be on par with American Beauty in that sense, but sadly it isn't. It provides no insights into human nature or anything else than a shoddy narrative without moral.

 

I wish I could get my money back.

 

Wait, why does it HAVE to put anything to the table? Why would it have to give insights about human nature?
It's a slice of life, you follow the maturing of girl going from childhood to womanhood with whatever that entails. But more than that, it's all the backstory with the rest of the family that was interesting, putting the pieces together, getting to understand and know people that you haven't even met.
It never tried to throw me truths in the face like so many games do, it never tried to be more than was it is and it never tried to teach me big life lessons.
 
But if you went playing it expecting to find a redefinition of your beliefs in humanity, well then, you played it wrong.
Posted

You know that most works of art, even some classified as bad at least provide a moral to a story, right? Like a hidden message that's supposed to make you understand at least something about why you were listening/reading the first place, right? The narrative in this game has none. Saying it shouldn't be deep is obnoxious, every story needs a moral to function, otherwise it's pointless. I think we can agree that the narrative in this game is the main focus, right? So we're focusing on something that is pointless.

 

This is my frustration, spelled out. A slice of life is mundane, that's why people don't tell stories as slices of life, but rather as epics with suspense and idealized characters. They're role models of virtue for people. Everyone already lives their own slice of life, and while a change of perspective is nice, when that happens, it too does carry a moral usually - in this case, it does not.

Posted

So you can kill my ass but i watched walkthrough on YT and i love this kind of games but i dont get such high scores

The stroy isnt such strong and the game isnt ofering anything new and i was hoping for this to be a horror or some scary shit and . . .. .

Does anyone here have played kinda old 2d point and click game called SCRATCHES ? very simillar to this but much better executed go and play it !

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