blackdog Posted June 27, 2013 Report Posted June 27, 2013 (edited) (Not sure if I should post this here or in 3D forum) Huge changes for Source Engine modders: http://store.steampowered.com/news/10962/ support for Linux and Mac builds now Hammer comes along the games, instead inside the SDKthe SDK Launcher is going to disappearsupport for Oculus Rift I find a bit odd the choice to go for a "localized" version of the tools in each game; I am expecting that for Source 2 they will approach the toolkit's distribution in the same way Epic and Crytek do. Edited June 27, 2013 by blackdog Thurnip 1 Quote
blackdog Posted June 27, 2013 Author Report Posted June 27, 2013 I hope that those of you with SP mods will update them for multi-platform release, so I can get back to play some good ol' HL2 stuff Thurnip 1 Quote
selmitto Posted June 27, 2013 Report Posted June 27, 2013 Isn't the Localized thing what they've been doing already with Portal 2 and L4D2? Those specific Authoring Tools, which link you to Hammer, Model Viewer etc Quote
Thurnip Posted June 27, 2013 Report Posted June 27, 2013 Will build for OUYA platform? hahaha just kidding. Cool, because last week i tried to make some stuff in hammer (koth idea), but it ran sloooowly and kept freezing all the time. Quote
blackdog Posted June 27, 2013 Author Report Posted June 27, 2013 Another facet of content creation: item-makers can donate to toolmakers http://steamcommunity.com/games/SteamWorkshop/announcements/detail/1819734886367365945 @Anselmo: guess so, i've just seen it listed but i'm not dabbling in this kind of things atm. Thurnip 1 Quote
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