knj Posted June 15, 2013 Report Posted June 15, 2013 Hi guys, i hope you can help me, so what is my problem i import a mesh (cylinder) in to zbrush, it's mapped i import an alpha, make it as a mask and can't figure out how to extrude those unmasked parts - i know i can use transpose, but i want to extrude in all directions of that cylinder (i hope you know what i'm talkinb about %) Quote
knj Posted June 15, 2013 Author Report Posted June 15, 2013 (edited) ok, i've found the solution, deformation/size (Z/X axis) thanks anyways EDIT stil i have one question, does anyone have an idea why my uv's in zbrush are vertically and horizontally switched (not like in Maya) ? Edited June 15, 2013 by knj kikette 1 Quote
kikette Posted June 15, 2013 Report Posted June 15, 2013 (edited) Great video ! Thanks for sharing =) About the Uv's, this is a weird thing from Zbrush. There is Uv's option in Zbrush to invert your Uv (in the right tab) Edited June 15, 2013 by kikette knj 1 Quote
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