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Posted

Hi guys,

i hope you can help me, so what is my problem

i import a mesh (cylinder) in to zbrush, it's mapped

i import an alpha, make it as a mask and can't figure out how to extrude those unmasked parts - i know i can use transpose, but i want to extrude in all directions of that cylinder (i hope you know what i'm talkinb about %)

8xyq2fias2xw.jpg

Posted (edited)

ok, i've found the solution,

deformation/size (Z/X axis)

:D thanks anyways

EDIT

stil i have one question, does anyone have an idea why my uv's in zbrush are vertically and horizontally switched (not like in Maya) ?

Edited by knj

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