Jump to content
Sign in to follow this  
knj

Zbrush - Alpha extruding

Recommended Posts

Hi guys,

i hope you can help me, so what is my problem

i import a mesh (cylinder) in to zbrush, it's mapped

i import an alpha, make it as a mask and can't figure out how to extrude those unmasked parts - i know i can use transpose, but i want to extrude in all directions of that cylinder (i hope you know what i'm talkinb about %)

8xyq2fias2xw.jpg

Share this post


Link to post
Share on other sites

ok, i've found the solution,

deformation/size (Z/X axis)

:D thanks anyways

EDIT

stil i have one question, does anyone have an idea why my uv's in zbrush are vertically and horizontally switched (not like in Maya) ?

Edited by knj

Share this post


Link to post
Share on other sites

Great video ! Thanks for sharing =)

About the Uv's, this is a weird thing from Zbrush. There is Uv's option in Zbrush to invert your Uv (in the right tab)

Edited by kikette

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...