agentX* Posted January 7, 2005 Report Share Posted January 7, 2005 hello all, my first post here woot, any how i have been working on this map based from the canals(not intierly).i have been workin on this projct for sometime now(1 month) and im hopin to finish it for the contest. my maps based on alot of physics traps so ull to b on the look out for possible map hazards. heres some pics enjoy. rebel hideout physics trap portable foot ladder:rebels use to acces hidden areas. tunnel sub-tunnel combine strong-hold upper free-way acces free-way strong-hold with physics trap! tunnel2 exit inside tunnel 2 secret cave entrance secret cave caves contuined toxic waste disposal area and finally toxic hole as u can see im almost finished, just finishing some areas and trying to make this map team based. opinions and comments are appreciated. Quote Link to comment Share on other sites More sharing options...
ShaDoW Posted January 7, 2005 Report Share Posted January 7, 2005 I don't know, I think it looks a bit messy / crowded. There's a few shots that look really decent, but the rest just gets very random if you ask me. Quote Link to comment Share on other sites More sharing options...
agentX* Posted January 7, 2005 Author Report Share Posted January 7, 2005 well its not that crowded beleive me, and yes there r some unfinished areas in pics. but i find the map being rather big. maybe you should beta test today and checks it out.ull find its not that crowded. Quote Link to comment Share on other sites More sharing options...
Spellbinder Posted January 7, 2005 Report Share Posted January 7, 2005 I think it looks great. It looks fitting for a team play based map. Since i haven´t tryied it i dont know if i could get cought in some places, it looks a bit cramped here and there though. But thats no hinder as long as i dont get stuck. The grass looks wired on some pics. Now im no mapper so maybe its just a tech thing and it doesnt look like that ingame. Any way gj on working on it for 1 month, i always have respect for ppl that put effort into their work. No matter the outcome. Spellbinder. Quote Link to comment Share on other sites More sharing options...
kleinluka Posted January 7, 2005 Report Share Posted January 7, 2005 I think it looks great. One thing i'd do is add some lights to the VERY DARK places in the map. Like those that are almost completely black. Quote Link to comment Share on other sites More sharing options...
RD Posted January 8, 2005 Report Share Posted January 8, 2005 I dunno what to think about this one. It looks pretty well build, but its messy, looks kinda cramped (dunno if it actually is) and not very appealing atmosphere. The best pic i think is the blue one with the dark pipe in the middle, and then the rest under that one. There i can see some kinda symmetry or aesthetics or a style, which isnt in any other shots!!! Quote Link to comment Share on other sites More sharing options...
RA7 Posted January 8, 2005 Report Share Posted January 8, 2005 Mirror added for the B3, clix me SIG. Quote Link to comment Share on other sites More sharing options...
Marcos Posted January 8, 2005 Report Share Posted January 8, 2005 I agree with RD. Sadly enough I see more and more DM maps that have layouts similar to CS (many hallways connecting to some small choke points). I dont know about this map though, but juding from the screenshots i say yes.. Quote Link to comment Share on other sites More sharing options...
mike-0 Posted January 8, 2005 Report Share Posted January 8, 2005 I like it, even though it is pretty messily done. I know you tried to make it a messy map, but there are ways you shouldve done things that you didn't. Take that dirt / cattails out. I dont think there is dirt in sewers, much less cattails growing in the dirt in the sewers. Quote Link to comment Share on other sites More sharing options...
von*ferret Posted January 8, 2005 Report Share Posted January 8, 2005 or light for the cat tails to grow in? More like wtf is with pic 3? Its a screenshot of a prop. Quote Link to comment Share on other sites More sharing options...
agentX* Posted January 9, 2005 Author Report Share Posted January 9, 2005 well thx everybody for feedbak, i see alot of u noticed some of my unfinished work.heh as far as i no its not that cramped the only tight sopts r the tunnels, which r meant to b small due to the rebel breach,in the pic3 u speak about von*ferret is a rebel tool(portable foot lader) its used for rebels to access hidden areas, access to the caves faster,just access. tdm_c17canals is team based and will have objectives.on a pluse note i finally got the teAM SPAWNS workin so its comin along great.all i need is now is the objective and some minor brush work. well i leave with a pic: flamin tires! love those damn tires of fires! Quote Link to comment Share on other sites More sharing options...
Fullauto Posted January 9, 2005 Report Share Posted January 9, 2005 Lighting outside is nice, but please do something about the junk lying around. It's not that it looks messy (it's junk, right?), it's that it harasses my eyes. I can't concentrate on playing because there's too much crap distracting me. Inside - kill the dark spots. Put some lighting overhead - anything. Maybe drains from the surface leading into the sewage pipes? Quote Link to comment Share on other sites More sharing options...
agentX* Posted January 11, 2005 Author Report Share Posted January 11, 2005 some updated pics very close to final 98% pic 1: pic 2: pic 3: pic 4:barricade with sewer bars physics trap. dm_c17canals is still team-based with an objective Quote Link to comment Share on other sites More sharing options...
von*ferret Posted January 11, 2005 Report Share Posted January 11, 2005 stop showing pictures of just props. No one cares that you can put in a prop. Instead show angle pictures with how you utilized the props to enhance the environment properly. Get what im' saying lol? Its pretty late right now for me. Quote Link to comment Share on other sites More sharing options...
EraSerX Posted January 11, 2005 Report Share Posted January 11, 2005 I like it, it's a Work In Progress © but it looks promessing... Quote Link to comment Share on other sites More sharing options...
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