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WIP DM_c17canals_b3


agentX*

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hello all, my first post here woot, any how i have been working on this map

based from the canals(not intierly).i have been workin on this projct

for sometime now(1 month) and im hopin to finish it for the contest.

my maps based on alot of physics traps so ull to b on the look out

for possible map hazards.

heres some pics enjoy.

rebel hideout

dmc17canalsb300191iu.jpg

physics trap

dmc17canalsb300201sh.jpg

portable foot ladder:rebels use to acces hidden areas.

dmc17canalsb300187bn.jpg

tunnel

dmc17canalsb300144cl.jpg

sub-tunnel

dmc17canalsb300159yu.jpg

combine strong-hold

dmc17canalsb300138pr.jpg

upper free-way acces

dmc17canalsb300269bv.jpg

free-way strong-hold with physics trap!

dmc17canalsb300273cq.jpg

tunnel2 exit

dmc17canalsb300290rt.jpg

inside tunnel 2

dmc17canalsb300324zw.jpg

secret cave entrance

dmc17canalsb300319ib.jpg

secret cave

dmc17canalsb300365qw.jpg

caves contuined

dmc17canalsb300376iu.jpg

toxic waste disposal area

dmc17canalsb300388zi.jpg

and finally toxic hole

dmc17canalsb300415hy.jpg

as u can see im almost finished, just finishing some areas and trying to

make this map team based. opinions and comments are appreciated.

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I think it looks great.

It looks fitting for a team play based map.

Since i haven´t tryied it i dont know if i could get cought in some places, it looks a bit cramped here and there though.

But thats no hinder as long as i dont get stuck.

The grass looks wired on some pics.

Now im no mapper so maybe its just a tech thing and it doesnt look like that ingame.

Any way gj on working on it for 1 month, i always have respect for ppl that put effort into their work.

No matter the outcome.

Spellbinder.

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I dunno what to think about this one. It looks pretty well build, but its messy, looks kinda cramped (dunno if it actually is) and not very appealing atmosphere. The best pic i think is the blue one with the dark pipe in the middle, and then the rest under that one. There i can see some kinda symmetry or aesthetics or a style, which isnt in any other shots!!!

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I like it, even though it is pretty messily done. I know you tried to make it a messy map, but there are ways you shouldve done things that you didn't.

dmc17canalsb300376iu.jpg

Take that dirt / cattails out. I dont think there is dirt in sewers, much less cattails growing in the dirt in the sewers.

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well thx everybody for feedbak, i see alot of u noticed some of my unfinished work.heh

as far as i no its not that cramped the only tight sopts r the tunnels, which

r meant to b small due to the rebel breach,in the pic3 u speak about

von*ferret is a rebel tool(portable foot lader) its used for rebels to access

hidden areas, access to the caves faster,just access.

tdm_c17canals is team based and will have objectives.on a pluse note

i finally got the teAM SPAWNS workin so its comin along great.all i need is now is the objective and some minor brush work.

well i leave with a pic: flamin tires!

dmc17canalsb300435cq.jpg

love those damn tires of fires!

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Lighting outside is nice, but please do something about the junk lying around. It's not that it looks messy (it's junk, right?), it's that it harasses my eyes. I can't concentrate on playing because there's too much crap distracting me.

Inside - kill the dark spots. Put some lighting overhead - anything. Maybe drains from the surface leading into the sewage pipes?

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