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Posted

origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway. 

 

- everything feels inconsequential

- I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.

- I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.

- why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max. 

- Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.

- burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.

- a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.

 

I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.

 

The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.

 

Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.

 

 

 

 

Posted

origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway. 

 

- everything feels inconsequential

- I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.

- I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.

- why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max. 

- Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.

- burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.

- a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.

 

I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.

 

The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.

 

Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.

 

I think it's a legit post. The game was fun to play in beta but I didn't have much of a desire to continue on beyond that. 

 

TBH I think it was a solid first game for Respawn, built a nice franchise. It's becoming sort of a cliche regarding first titles in Big Franchises, but the sequels will probably be much better. The emphasis really needs to be on competitive. It doesn't need to be an e-sport, it just needs to have some real community depth, some pronounced skill ceiling, something to keep older 20+ age players intrigued for months. 

 

I totally agree about the inconsequential feel. But I also feel that's something that can be fixed given that the gameplay was fun, and that's the hard part after all. Titanfall 2 will probably be badass, and I'm glad, because that means the first game wasn't a total dud, it laid a solid foundation.

Posted

I think for me my only complaint about the game, and something that becomes especially apparent in Titan vs Titan is that 1-on-1 is interesting, 2-on-1 you can win if you're extra-good or the other players are extra-bad, but then 3+ is usually game over for you. In a game like Counter-strike (or indeed COD) which has the possibilities of 1-shot-headshots, even with unbalanced teams 1 player can theoretically take on an opposing team of 5 and win.

 

I haven't read all 39 pages of this topic, but have you guys read Geoff Keighley's The Final Hours of Titanfall? Really good 'longform app', interesting read even with whiteboard snaps of Respawn on Day 1. :) I hope they make the singleplayer campaign they talk about for Titanfall 2... I just hope the sales weren't that good that they show their game doesn't need SP because I love SP. :(

  • 3 months later...
Posted

I thought everybody already forgot about this? Not hating, but seriously, I never hear anyone other a single word about this title nor do I see anyone play it in friends lists and stuff.

Posted (edited)

I replied here about a pretty cool sequence I recorded following the launch of TitanFall at my friend's house. Estimated time of record: March 20th, 2014.

 

I will post an edited version sometime later, speeding the useless deadtime!

 

Enjoy!

 

Edited by tr0nic
Posted

Played Frontier Defense tonight (Xbox One) after having not touched the game in a while.  Yep, it's a horde mode but I had fun with it.  I like that it was free...a good gesture from Respawn.  I think this is a long haul franchise for them and to really grow they are going to have to add a single player campaign which I know they had, have been, were, are, will be talking about else implementing.  As much as we kind of disregarded the story in Titanfall there is a lot to work with here...but how the Titans are used in SP is tricky and I'm so tired right now...will leave it at zzzzzzzzzzzzzzzzzzzzzzzzzzzzzz.......

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