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Kosire

Respawn Entertainment's - Titanfall

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Wow.. now I'm very intrigued to see footage of this.

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Titanfall

- Xbox One, PC

- Xbox 360 version developed by someone else

- Planned to target current gen, but realized that they couldn't run it

- Started to look into next gen and the answer they got from Microsoft intrigued them

- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would be this project or another.

- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations

- Spring 2014 Release Date

- In my opinion it visually looks pretty nice.

- First person shooter

- "Mech" and ground combat

- "Mech's" are called Titans.

- They want these Titans to feel fast. They can dodge etc.

- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.

- Player characters are called Pilots

- They are extremely agile. Can run on walls, multiple jumps.

- They can take down Titans. Jumping on them and shooting the "brain".

- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.

- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.

- There are AI enemies on the maps.

- You survive longer than in COD. Making it more welcoming to newcomers.

- Source Engine. Building new engine = too much time.

- Source gives them 60 fps

- Rewrote aspects of it for next gen

- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.

- Going for a District 9 or Blade Runner vibe.

- Integrate memorable single player moments into a multiplayer game.

- Storytelling style will be more Left 4 Dead.

- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people

Edited by Kosire

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Surprising that they're using Source, I kind of figured Source-based development outside Valve was dead until the eventual new version of the engine. I guess it's consistent with the Infinity Ward dudes' habit of sticking with an old engine they know really well. Just have to wonder how good it'll look compared to Valve's efforts with the engine.

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Source is the idTech3 of the next generation!

Very interested in seeing more of this, gonna be interesting to see what they've come up with after being away for so long.

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oh wow... wat

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Well, i gotta say I still play Source engine games up to this date, almost on a daily basis actually, but they are all made by valve. I've yet to play a source engine game that really has that valve quality we're so used to.

We'll see I guess...

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A small list of Source Engine games:

Counter-Strike: Global Offensive

Day of Defeat: Source

Dota 2

Half-Life 2

Half-Life 2: Episode One

Half-Life 2: Episode Two

Left 4 Dead

Left 4 Dead 2

Portal

Portal 2

Team Fortress 2

Thats one hell of a list

EDIT: Man, valve really cant count to three, haha.

Edited by JeanPaul

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means, everyone on mapcore is a potential candidate? :D

really excited to see what they get out of source. I've seen source in the past with completely replaced lighting systems (deferred, similar to CryEngine or UDK) so I believe they can pull off something "next-genish" with it :)

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really excited to see what they get out of source. I've seen source in the past with completely replaced lighting systems (deferred, similar to CryEngine or UDK) so I believe they can pull off something "next-genish" with it :)

you don't mess with vrad.exe, boy

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A small list of Source Engine games:

Counter-Strike: Global Offensive

Day of Defeat: Source

Dota 2

Half-Life 2

Half-Life 2: Episode One

Half-Life 2: Episode Two

Left 4 Dead

Left 4 Dead 2

Portal

Portal 2

Team Fortress 2

Thats one hell of a list

EDIT: Man, valve really cant count to three, haha.

You missed the best source engine game, Dark Messiah.

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