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Posted (edited)

hi guys,

i think i've gotten this to a state where it's time to start posting it beyond mapcore, and hope you'll take the time to subscribe to and check it out.

it's undergone selective gameplay adjustments and very extensive cosmetic work since the last version.

i'm generally satisfied with the layout. however, i'm still playing with smaller scale details like spawnpoints, visibility, and cover.

it's a bit more expansive than the typical map, and was designed with player-counts of 16-24 people in mind.

check out more screenshots and the map, itself, [urlhttp://steamcommunity.com/sharedfiles/filedetails/?id=177870384.

THANKS!

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Edited by cincinnati
Posted (edited)

I dig the lighting and the scenes are rich sisi.gif

Crits? The street in the last screen in the Workshop looks definitely too wobbly (but it's not just a problem of looks).

Is the skybox stock and/or final? In this screen i feel there's a bit too much of a contrast between it and the playable area, i dunno, like too many skyscrapers.

Edited by blackdog
Posted

yeah, that street was a pain in the neck, as it moves up, down, and around through length of the map into the skybox...

most of it turned out well, but it does get a little unbelievable there.

thanks for the support, (subscriptions,) upvotes and favorites are appreciated if you think they're deserved. the workshop doesn't really have a built-in system that encourages visibility when you update a map that's already on there.

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