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Posted (edited)

I only play ARAM these days, probably since a year back... Can't be bothered with long normal matches anymore, you have to be on your toes at all times... Guess that means I have a short attention span :P The official map is a very welcome addition :)

Edited by Chimeray
Posted

Are... are you a real person? You have like two other posts and one of them replies to someone who doesn’t exist...

I do play League of Legends. As playing MOBA’s solo is masochistic, and many of my friends don’t like the competitive world of Summoner’s Rift, I’m usually playing ARAM’s or in our ranked Twisted Treeline team (Yeah, bronze II! Yeah!).

They are also releasing a new champion/hero almost every other week!

Eh, yeah, about this... I’ve nothing against them adding new champions to keep the game evolving, for instance there are so many abilities and heroes in Defence of the Ancients that would provide instant spice and shake-up should they ever arrive in League of Legends... but they design everyone for zero boat-rocking.

Like, this new pink Jedah Aatrox guy, what does he actually bring? What’s actually going to be different when he’s arrives with his £12 robot Jesus skin? He has the standard top-lane bruiser kit and “press R when team fight starts” ultimate. It’s almost like he was made to be the third successor to Rengar after Kha’Zix is nerfed into obscurity with him. Honestly, Lissandra was pretty interesting with Puck's Illusory Orb mechanic, but her ultimate is underwhelming: Why can't she ally cast it? Maybe they did consider this and it was just overpowered, but I worry it's because trolls burden-of-knowledge anti-fun. The interesting play potential is out-weighed by some idiot Ice Tombing their own Fiddlesticks during his channel. Whoa, this got ranty. I'm not mad or anything, it just feels like wasted potential.

Posted (edited)

wtf trynd stacking cdr

dis nocturne no W gg

lol tibbers without stun

don't fight in baron pit noobs

two man baron report my team

LoL actually has some interesting lore in places, with factions and characters have relationships with each other... which is weird for a game where people are plucked randomly to fight each other. I guess DotA has the same thing with radiant/dire affiliations. Rumours are they're doing more games but they're all going to be e-sports focused, which is a shame because they really need some kind of action RPG to do this justice.

They also really need to not make our scrubby Bronze 2 team fight three Diamond players during our promotional series. That'd be fantastic.

Edited by Taylor
Posted (edited)

They are also releasing a new champion/hero almost every other week!

Eh, yeah, about this... I’ve nothing against them adding new champions to keep the game evolving, for instance there are so many abilities and heroes in Defence of the Ancients that would provide instant spice and shake-up should they ever arrive in League of Legends... but they design everyone for zero boat-rocking.

Like, this new pink Jedah Aatrox guy, what does he actually bring? What’s actually going to be different when he’s arrives with his £12 robot Jesus skin? He has the standard top-lane bruiser kit and “press R when team fight starts” ultimate. It’s almost like he was made to be the third successor to Rengar after Kha’Zix is nerfed into obscurity with him. Honestly, Lissandra was pretty interesting with Puck's Illusory Orb mechanic, but her ultimate is underwhelming: Why can't she ally cast it? Maybe they did consider this and it was just overpowered, but I worry it's because trolls burden-of-knowledge anti-fun. The interesting play potential is out-weighed by some idiot Ice Tombing their own Fiddlesticks during his channel. Whoa, this got ranty. I'm not mad or anything, it just feels like wasted potential.

I agree with you a lot. Personally I feel that one of the big appeals of the MOBA genre is the burden-of-knowledge. Sure, it's great that I can go into a League of Legends match with 5 new heroes and not feel like I am going to instantly lose because of my lack of knowledge of what their kit does. At the same time, knowing that Riot is only going to release champions with abilities that fit into certain predefined limits based on their role takes a lot of the satisfaction out of formulating and executing great strategies in team composition and play. Since Riot, for the most part, doesn't like having heroes with abilities that are powerfully game-changing in the sense that your opponents must play in any way differently in response to them, you just have a sort of homogenized feeling across most of the champions (Ironically, the older champions are the ones with the most unique kits, which is one reason why seeing reworks of these champions always disappoints me.)

Edited by Wail
Posted

I agree with you a lot. Personally I feel that one of the big appeals of the MOBA genre is the burden-of-knowledge. Sure, it's great that I can go into a League of Legends match with 5 new heroes and not feel like I am going to instantly lose because of my lack of knowledge of what their kit does. At the same time, knowing that Riot is only going to release champions with abilities that fit into certain predefined limits based on their role takes a lot of the satisfaction out of formulating and executing great strategies in team composition and play. Since Riot, for the most part, doesn't like having heroes with abilities that are powerfully game-changing in the sense that your opponents must play in any way differently in response to them, you just have a sort of homogenized feeling across most of the champions (Ironically, the older champions are the ones with the most unique kits, which is one reason why seeing reworks of these champions always disappoints me.)

I think this is a fantastic case-of-point. Defence of the Ancients just added two new heroes: Kaolin, the Earth Spirit (who is kind of like a melee Syndra who places down rocks other skills interact with) and Nerif, the Oracle. Every single skill on the latter would never appear in League of Legends based on concepts like "burden-of-knowledge" and "anti-fun." And yet... they sound really interesting and it's clear how the hero could plug into interesting compositions.

Fortune's End:

===============

(Channeling, Enemy Target)

Channels Nerif's power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Cast Range: 650

Damage: 75/150/225/300

AOE: 215

Purge duration: Up to 3 seconds

Cooldown: 12

Manacost: 130

Note: The purge happens before the damage and also removes Fate's Edict and Purifying Flames.

Fate's Edict:

=============

(Target Ally/Enemy)

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Duration: 3/4/5/6

Cast Range: 700

Cooldown: 14

Manacost: 50

Purifying Flames:

==================

(Target Ally/Enemy)

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

Damage: 90/180/270/360

Regeneration per second: 11/22/33/44

Duration: 9

Cooldown: 3

Manacost: 30/45/60/75

Cast Range: 750

Note: Damage is nonlethal on allies.

False Promise:

==============

(Target Ally)

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

The delayed healing is doubled when it is provided at the end of the duration.

Cast Range: 1500

Duration: 7/8/9

Manacost: 100

Cooldown: 20

Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.

Posted

I agree with you a lot. Personally I feel that one of the big appeals of the MOBA genre is the burden-of-knowledge. Sure, it's great that I can go into a League of Legends match with 5 new heroes and not feel like I am going to instantly lose because of my lack of knowledge of what their kit does. At the same time, knowing that Riot is only going to release champions with abilities that fit into certain predefined limits based on their role takes a lot of the satisfaction out of formulating and executing great strategies in team composition and play. Since Riot, for the most part, doesn't like having heroes with abilities that are powerfully game-changing in the sense that your opponents must play in any way differently in response to them, you just have a sort of homogenized feeling across most of the champions (Ironically, the older champions are the ones with the most unique kits, which is one reason why seeing reworks of these champions always disappoints me.)

I think this is a fantastic case-of-point. Defence of the Ancients just added two new heroes: Kaolin, the Earth Spirit (who is kind of like a melee Syndra who places down rocks other skills interact with) and Nerif, the Oracle. Every single skill on the latter would never appear in League of Legends based on concepts like "burden-of-knowledge" and "anti-fun." And yet... they sound really interesting and it's clear how the hero could plug into interesting compositions.

Fortune's End:

===============

(Channeling, Enemy Target)

Channels Nerif's power into a bolt of scouring energy for up to 3 seconds. When released the bolt strikes the targeted enemy, dealing damage and purging in an AoE around them. The purge duration is equal to the time spent channeling.

Cast Range: 650

Damage: 75/150/225/300

AOE: 215

Purge duration: Up to 3 seconds

Cooldown: 12

Manacost: 130

Note: The purge happens before the damage and also removes Fate's Edict and Purifying Flames.

Fate's Edict:

=============

(Target Ally/Enemy)

Nerif enraptures the target, rendering them unable to attack, granting them 100% spell resistance, and increasing the damage they take from other damage types by 50%. Can be cast on both allies and enemies.

Duration: 3/4/5/6

Cast Range: 700

Cooldown: 14

Manacost: 50

Purifying Flames:

==================

(Target Ally/Enemy)

Burns away impurities from the target, dealing heavy damage and causing them to regenerate life each second for 9 seconds. Can be cast on both allies and enemies.

Damage: 90/180/270/360

Regeneration per second: 11/22/33/44

Duration: 9

Cooldown: 3

Manacost: 30/45/60/75

Cast Range: 750

Note: Damage is nonlethal on allies.

False Promise:

==============

(Target Ally)

Temporarily alters the target ally's destiny, delaying all damage, healing and regeneration effects on them until False Promise ends. Ally is granted invisibility while attacking and moving. Removes all negative status effects when applied.

The delayed healing is doubled when it is provided at the end of the duration.

Cast Range: 1500

Duration: 7/8/9

Manacost: 100

Cooldown: 20

Note: All damage and healing happen immediately once the buff ends. This damage is lethal and is credited to the original damage sources.

Yup. Riot's design is like seeing someone make a card game like Magic, except the entire color Blue has been banned for being too complex. Any cards with rules that interact specifically with rules on an opponents card are disallowed (No special effects using white vs. black, for example), and creatures you summoned just automatically attack because it'd be too challenging to be able to control them.

It's a shame that Riot has gone this direction with their design, because while some of their ideas make sense (for example, noticing that Mana Burn had a lot of side-effects in terms of how it impacted gameplay) they aren't showing a lot of creativity in resolving these challenges, instead just foregoing the use of interesting mechanics and not noticing how self-contradictory a lot of these design ideas are.

Posted

They are also releasing a new champion/hero almost every other week!

This is my main problem with LoL, I played at least 700 matches over a couple of years but now it starts to get very boring. They never change the Meta-game, the new champions are pretty much like two prior champs combined. Another problem is that I really don't have time nowadays to play as much as before but still I want to play different champions - the problem with this is that since they are releasing champions so often I simply cannot afford them with in-game earned points and would have to spend real money on the shop.

I have bought a few hereos but I feel like the game is not worth more than I've already spent on it.

And don't get me started on the LoL vs Dota. ;)

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