Seldoon182 Posted July 24, 2013 Report Posted July 24, 2013 Promise is a promise and a deal is a deal ! TECHNICKER, FMPONE and ⌐■_■ 3 Quote
FMPONE Posted July 24, 2013 Author Report Posted July 24, 2013 OK i'll get penE to work on it. just don't tell Volcano or he'll kill me Seldoon182, TECHNICKER and ⌐■_■ 3 Quote
Seldoon182 Posted July 24, 2013 Report Posted July 24, 2013 (edited) OK i'll get penE to work on it. just don't tell Volcano or he'll kill me Oops.. Otherwise great interview ! http://www.youtube.com/watch?v=h2TdSVx2HKk Edited July 24, 2013 by Seldoon182 mkandersson, 'RZL, iwxanthi and 7 others 10 Quote
FMPONE Posted July 24, 2013 Author Report Posted July 24, 2013 you crack me up Seldoon Seldoon182 and ⌐■_■ 2 Quote
blackdog Posted July 24, 2013 Report Posted July 24, 2013 Waiting to playtest the next map then Quote
slibu Posted July 10, 2014 Report Posted July 10, 2014 sorry for picking up this thread again a year later, but I wonder what happened to that early version of cache with that cool "run down" look and those atmospheric fire places like you would see in a stalker game or something. is there an article or an interview where you talk about the switch to the final cleaner look? I suppose it was ultimately because it was too dirty for the competitive scene... I just wanted to say that I really dig that early look you had there, I just stumbled upon this and I was like wow this looked really cool why did it change so much? Quote
FMPONE Posted July 11, 2014 Author Report Posted July 11, 2014 sorry for picking up this thread again a year later, but I wonder what happened to that early version of cache with that cool "run down" look and those atmospheric fire places like you would see in a stalker game or something. is there an article or an interview where you talk about the switch to the final cleaner look? I suppose it was ultimately because it was too dirty for the competitive scene... I just wanted to say that I really dig that early look you had there, I just stumbled upon this and I was like wow this looked really cool why did it change so much? Readability was a huge issue, and also it wasn't easy to get good results with that look everywhere, while it looked nice in some screenshots, it looked quite awful in others. The look didn't have as much legs as a theme in other words, the theme I went with carried over throughout the whole map much better TECHNICKER, Vaya, slibu and 1 other 4 Quote
slibu Posted July 12, 2014 Report Posted July 12, 2014 sorry for picking up this thread again a year later, but I wonder what happened to that early version of cache with that cool "run down" look and those atmospheric fire places like you would see in a stalker game or something. is there an article or an interview where you talk about the switch to the final cleaner look? I suppose it was ultimately because it was too dirty for the competitive scene... I just wanted to say that I really dig that early look you had there, I just stumbled upon this and I was like wow this looked really cool why did it change so much? Readability was a huge issue, and also it wasn't easy to get good results with that look everywhere, while it looked nice in some screenshots, it looked quite awful in others. The look didn't have as much legs as a theme in other words, the theme I went with carried over throughout the whole map much better thanks for the reply the final look sure has a lot more readability, anyway really nice what you came up with even with all the limitations to creativity so gameplay doesn't change in a bad way. you sure are an inspiration too keep working on map projects - or maybe not because I get frustrated seeing what you guys can do I was actually thinking about remaking ted's de_lite for csgo some time ago but then I saw that he is actually already working on that so I stopped after I had like the basic walkable space done in the right scale FMPONE 1 Quote
El_Exodus Posted July 12, 2014 Report Posted July 12, 2014 (edited) is the de_cache.bsp version with the "run-down" look still existing? Edited July 12, 2014 by El_Exodus slibu 1 Quote
slibu Posted July 12, 2014 Report Posted July 12, 2014 is the de_cache.bsp version with the "run-down" look still existing? I would love to explore that aswell TECHNICKER 1 Quote
ShockaPop Posted July 17, 2014 Report Posted July 17, 2014 plz fix ladder in cache :) make ladder from two ladder-texture brush "sticks" going along the vertical part of the ladder thx Quote
FMPONE Posted July 17, 2014 Author Report Posted July 17, 2014 plz fix ladder in cache :) make ladder from two ladder-texture brush "sticks" going along the vertical part of the ladder thx Should be patched very soon. ShockaPop 1 Quote
Vaya Posted July 19, 2014 Report Posted July 19, 2014 update live on workshop Take it that the comp version won't update until next patch? Quote
FMPONE Posted July 19, 2014 Author Report Posted July 19, 2014 update live on workshop Take it that the comp version won't update until next patch? Ya Quote
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