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De_cache WIP (new version)

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What to say if not "woa!".

I find the general look a bit too brownish; two small details:

* maybe it's just placeholder but... wooden planks floor for a storage room with containers? :? ( u7WPsIT.jpg)

* pillars are very unusual here ( odWPjpa.jpg) they "disturb" me; also the ceiling has something that looks wrong to me, I guess it's the "edge-to-edge" windowing that doesn't seem to play well with the rails running underneath. I'd just simplify.

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Looks fantastic, man. You're on a roll!

Edit: I should add, you're also doing a great job of preserving the layout + maintaining what looks like should be excellent readability of characters, which super critical. Great choice of textures and lighting!

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Insanely good!

How do you do that? What's the black magic? I'm in need for this dark sorcery.

More seriously, I'm always interested in the process. Any chances on sharing anything about your decisions to apply X art to Y environment/ which are the original assets vs. created by yourself/ etc.

I have a hard time on creating assets too, so it'd be great to know "how much it was possible to do on your project" taking that in consideration :)

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Insanely good!

How do you do that? What's the black magic? I'm in need for this dark sorcery.

More seriously, I'm always interested in the process. Any chances on sharing anything about your decisions to apply X art to Y environment/ which are the original assets vs. created by yourself/ etc.

I have a hard time on creating assets too, so it'd be great to know "how much it was possible to do on your project" taking that in consideration :)

i concur, would be very interesting to read indeed bth_monocle.gif

Edited by killertomato

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Insanely good!

How do you do that? What's the black magic? I'm in need for this dark sorcery.

More seriously, I'm always interested in the process. Any chances on sharing anything about your decisions to apply X art to Y environment/ which are the original assets vs. created by yourself/ etc.

I have a hard time on creating assets too, so it'd be great to know "how much it was possible to do on your project" taking that in consideration :)

There is no magic. Just working your ass off 24/7

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I'm starting to like soft lighting from Soure Engine but the interiors look the same bright as the outdoors. I know it's multiplayer and visibility is very important but a bit darker indoors would be awesome. Would be? :)

Still it's amazing job, good luck with the release! :o

EDIT:

Oh, and the plants under the ceiling are a bit "no way" to me. If there's such a big plant there should be more light/hole to provide water/ground somewhere there. See:

tumblr_malsf14VtA1rwcvg2o1_1280.jpg

tumblr_malradmok41rwcvg2o1_1280.jpg

Edited by seir

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