dux Posted November 21, 2013 Report Posted November 21, 2013 If it wasn't for all this gameplay we could more graphics!!1!1! AlexM and 2d-chris 2 Quote
selmitto Posted November 21, 2013 Report Posted November 21, 2013 Is it really that bad? Not that I care that much about reviews, I'd rather have my decisions guided by my peers' recommendations... but those scores seem so low! I really want to play it. Quote
-HP- Posted November 22, 2013 Report Posted November 22, 2013 If it wasn't for all this gameplay we could more graphics!!1!1! That would be $5, much obliged. Quote
marks Posted November 22, 2013 Report Posted November 22, 2013 GRAPHIIIIICS dux, -HP-, ⌐■_■ and 1 other 4 Quote
e-freak Posted November 22, 2013 Report Posted November 22, 2013 Also, as an artist myself, playing Ryse has been extremely interesting and eye opening in the sense that it is the first truly PBR game that I've played and it does make a difference, it's already 100% there, and that's part of the beauty of it. It allowed me to take a peak at the future when all games will take advantage of this tech and we're working with it now across most projects. (sorry helder ;P) -HP- 1 Quote
AlexM Posted November 22, 2013 Report Posted November 22, 2013 Pardon my ignorance. What does PBR mean? Quote
e-freak Posted November 22, 2013 Report Posted November 22, 2013 Physically based Rendering. Its a concept that is currently being more and more adapted in the games industry and guarantees a certain consistency of look and flexibility in lighting to rendering. Super simplified its the idea that Gloss and Normals are Micro and Macro details of a surface, and the specularity and glossiness are two sides to the same factor - if you have a sharper reflection its a stronger highlight and if you have a more spread out reflection the same amount of light gets distributed across the bigger surface. Zarsky and -HP- 2 Quote
-HP- Posted November 22, 2013 Report Posted November 22, 2013 Also, as an artist myself, playing Ryse has been extremely interesting and eye opening in the sense that it is the first truly PBR game that I've played and it does make a difference, it's already 100% there, and that's part of the beauty of it. It allowed me to take a peak at the future when all games will take advantage of this tech and we're working with it now across most projects. (sorry helder ;P) ahah, deja vu! I'm really looking forward to try Ryse man! And Forza 5 is actually getting fantastic reviews. This new xbox isn't very appeal to me, but the games sure are. Quote
blackdog Posted November 22, 2013 Report Posted November 22, 2013 Physically based Rendering. Its a concept that is currently being more and more adapted in the games industryI'm now curious to throw this in some console war thread and see how the buzzword crowd will latch on it Quote
blackdog Posted August 6, 2014 Report Posted August 6, 2014 (edited) Congrats Crytek, awarded as "Best Real Time Graphics" at Siggraphhttp://cryengine.com/news/ryse-son-of-rome-wins-siggraph-award-for-best-real-time-graphics Edited August 6, 2014 by blackdog e-freak 1 Quote
e-freak Posted August 7, 2014 Report Posted August 7, 2014 (edited) and it's no longer xbone exclusive: welcome Ryse for PC (4k gaming!) Edited August 7, 2014 by e-freak FrieChamp, TheOnlyDoubleF and Vilham 3 Quote
r1ar Posted August 7, 2014 Report Posted August 7, 2014 and it's no longer xbone exclusive: welcome Ryse for PC (4k gaming!) Proof! Quote
Vilham Posted August 7, 2014 Report Posted August 7, 2014 We work here = Proof e-freak, blackdog and FMPONE 3 Quote
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