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Ryse - A not-so-exclusive XBOX One title by Crytek


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  • 1 month later...
Posted

I think whoever posted that is probably really regretting it by now :D

 

It's fun (?) to see that topic coming back every other year with a new polemic and nothing ever really changing. I've seen *some* improvements in the industry the last few years but it's still a practice widely in place...

Posted

I suspect that the assumption that game developers are OK with crunching leads to a lot of shitty planning and management, and it's become full-on endemic within the industry — a hotpot of shitty leaders. There are lots of other development and creative sectors outside of gaming that deal with similarly long roadmaps and complexities, yet don't subject their employees to huge amounts of crunching.

 

I don't know how many game studios manage their projects, though. Are there at least solid roadmaps and some kind of agile development cycle like Scrum in place? These big studios that constantly end up crunching don't take a 'just get everything done for milestone X no matter what' approach... right?

  • 3 weeks later...

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