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Quantum Break - Remedy's next game!


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Posted

I like the wibbly-wobbly floorboards when grenades go off! Other than that, I agree that the gameplay doesn't look like much to write home about.

 

I'm also not sold on the side-by-side TV series thing they're planning (I presume that's still happening anyway). Remedy's games have always had horribly cheesy storylines, scripting and acting but it's forgivable when you only have to sit through a short segment to get to the next bit of gameplay -- I could never watch an entire episode of it, let alone a series.

Posted

Considering that this is a Remedy game I can't say that I was expecting anything other than a shooter (cover is more like a standard feature of shooters nowadays IMO rather than a genre in its own right). While the gameplay doesn't look massively out there, the same could probably be said about virtually any segment of Max Payne or Alan Wake if you were to take a similarly sized piece. And I loved those games mostly because of their atmosphere, characters, presentation, and story — not the gameplay.

 

The key will be how the time mechanics are used, because that's always been Remedy's thing and this is a variation that I don't believe I've seen in another game. Both Max Payne and Alan Wake extensively featured bullet time, but these time jitters and freezes have the potential to open up some seriously sweet-ass gameplay. The whole bit where he goes onto the bridge was cool.

 

Of course, why they wouldn't show such stuff in the first real gameplay footage I'm not sure. Maybe it's simple caution, not wanting to demonstrate something that looks too weird in an era when people are still big into shooters. Whatever the case, if Remedy delivers on what it's traditionally been good at then this should still be worth watching out for.

Posted

While the gameplay doesn't look massively out there, the same could probably be said about virtually any segment of Max Payne or Alan Wake if you were to take a similarly sized piece. 

 

I don't think anyone in here would disagree with that! :D

 

Thrik sorta does! >: |

Posted

Saw it and liked it. Won't be getting an Xbox 180 for it but it did look pretty interesting. Maybe a bit noisy with all that's going on, but it did held my attention for the entire duration and that's saying something.

Posted

Yeah you could say that… but if it's fun I have no problems with that. A shooter is a shooter, I can't imagine anything much different, and seems we are just inventing gimmicky concepts to spice it up, like that game with gravity changes.

Alan Wake was incredibly limited, but I think that was its strength: at the toughest difficulty I enjoyed all that dancing around to dodge. Luckily that animation was good, unlike the rest.

And animations here are not perfect, there's something about them, but I don't think they're bad at all.

I'm liking the different ways to control time! I personally haven't played anything similar before so I'll trust who's saying stuff is borrowed… but I don't care :) also moving in-out of line of fire freezing time makes it look like the Quicksilver scene from X-Men made into a game.

My only complaint is that character seems overpowered.

Posted

lol after looking at that video it struck me that no matter how much we get "next gen", gameplay always stays the same.

 

Its because Next gen is mostly a graphical thing, but publishers like to sell it as a gameplay point...

  • 2 months later...

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