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Posted (edited)

Hi there,

i want to show you two projects. One made yesterday the other thing were just laying around for a longer time (at least a few months). Both available in the Steam Workshop:

Dustfloor (name and layout by "Matrix")

made for an older speedmapping competition and my old personal cs:go playground. Thats said I don't like the layout or the gameplay and i don't have time to finish things. Soo better than nothing:

post-14707-0-34420800-1369021920_thumb.j post-14707-0-43617600-1369021922_thumb.j post-14707-0-29634700-1369021925_thumb.j post-14707-0-99677200-1369021926_thumb.j post-14707-0-98875500-1369021923_thumb.j

Download and more Screenshots:

http://steamcommunit...s/?id=141719933

Drainage

also made for a very small (only two persons) speedmapping contest. It took me 4hrs to finish the map and another 45min to compile and upload he whole thing. Its still unfinished but I think its the best i could do within the given time. HDR, Soundscapes, Decals are missing. Gameplaywise i would change some spots but the rules are that we both are not allowed to change the maps until next week.

post-14707-0-23898100-1369021913_thumb.j post-14707-0-38119500-1369021914_thumb.j post-14707-0-76858200-1369021915_thumb.j post-14707-0-11261200-1369021917_thumb.j post-14707-0-76576400-1369021918_thumb.j

Download and more Screenshots:

http://steamcommunit...s/?id=146388906

Edited by TermInator525
Posted

Gotta say I really like the lighting first map, really well done. The second map's lighting isn't just as appealing to me, but maybe that's because I don't like the color teal - also I'm not an artist per say so I may be all wrong!

I would also like some top downs of these - always interesting.

Anyway, Congrats! :D

  • 2 weeks later...
Posted (edited)

I updated my 4hrs Map it now Includes the following things:

+ added spawning-rooms for both teams

+ added Overview

+ added soundscapes (Sounds)

+ added custom models and sky

+ added wooden covers

+ added Decals / Overlays! yay

~ changed the brightness of the map

~ changed a few spawning positions

~ changed the team skins (visibility)

~ edited / optimized all Lightmaps

I also made some custom models and a custom sky for this map. Feedback appreciated,

http://steamcommunit...s/?id=146388906

post-14707-0-12841800-1369930420_thumb.j

post-14707-0-13962200-1369930421_thumb.j

post-14707-0-07237700-1369930422_thumb.j

post-14707-0-01062000-1369930423_thumb.j

post-14707-0-94211000-1369930423_thumb.j

Edited by TermInator525
Posted (edited)

I think that you should use an other concrete texture for your well, something simplier and maybe brighter to gain more lighting bounce in your main part. This could be a nice base for an ambient lighting.

I also think that your yellow light are killing something because everything seems to be at the same brightness and gives a "flat" looks to your environment.

(I'm quite close to what they did for mirror's edge ; mirrors_edge_pre_e3_01.jpg )

Btw, it stills a gorgeous project =) I'm just not a big fan of what you did for the lighting.

Edited by kikette

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