mjens Posted December 26, 2013 Report Posted December 26, 2013 (edited) OK, how to join? Seriously... Is there an auto-download option or I have to download the maps? Edited December 26, 2013 by seir Quote
Oskmos Posted December 26, 2013 Report Posted December 26, 2013 I am updating my map on workshop now, 30 min before playtest. I hope this doesn't screw up everything, if so... Sorry for the trouble! Quote
'RZL Posted December 26, 2013 Report Posted December 26, 2013 Playtest of MisutoWolf's de_pozar and Oskmos' cs_insertion is starting now! Come join us! 78.46.119.137:27016 Quote
mjens Posted December 26, 2013 Report Posted December 26, 2013 I've recorded some AVIs, will upload them on YT. 'RZL 1 Quote
tomm Posted December 26, 2013 Report Posted December 26, 2013 (edited) de_pozar I enjoyed playing CT's more than T, probably because you have better options where to go atm. Mid is just bad, feels very out of place in my opinion, and it doesn't really make much sense either, it's just a huge empty warehouse with very little cover. And since it's probably the most important part of the map, i'd re-do it from scratch and make it more interesting for both teams(more and better cover especially). I hope the pic below is readable. cs_insertion Original idea. Visually beautiful. Gameplay is different from standard maps, but I enjoyed it! just my insights, but remember, I'm not a pro level designer so take it with a pinch of salt. Edited December 26, 2013 by tomm Quote
mjens Posted December 26, 2013 Report Posted December 26, 2013 That was my first playthrough with real people. I have no idea how to shoot someone, how you're doing it? Go to 7:50 cs_insertion: - performance problems - not enough covers - I'm not sure about the fog distance, it will be cool to check some farer distances Quote
misutow0lf Posted December 27, 2013 Report Posted December 27, 2013 Thanks for the feedback. I think at that little spot near A that you marked, I could add a ladder similar to Train. As for the missing part of the map, B tunnel actually partially runs under the floor of B so it can't really be seen on the map from above. I need some advice as to how I might fix mid though. I don't care to remake it, I just don't have any ideas right offhand. I do want to keep a height difference though. Quote
Gami Posted December 27, 2013 Report Posted December 27, 2013 I think mid felt odd largely because Ts get there so fast and CTs have little to no cover, so by fixing those you'll probably come up with how mid should be redone overall. Making things feel natural with that much of a height difference in such a small space might be really hard though. Quote
tomm Posted December 27, 2013 Report Posted December 27, 2013 Btw updated my map, mainly just changes on bombsite B. Overview is outdated though, but the most important paths are there so I don't think it's necessary to make a new one. dl link https://dl.dropboxusercontent.com/u/23699866/media/cs/de_shade_27122013.zip Quote
misutow0lf Posted December 28, 2013 Report Posted December 28, 2013 I don't mind to reduce the amount of height difference, but I do want to keep one. I'm sure I'll figure out something by the time I can get another playtest. Quote
'RZL Posted December 29, 2013 Report Posted December 29, 2013 Playtest of de_shade and de_folly is starting now! Come join us! 78.46.119.137:27016 Quote
w0llmart Posted December 31, 2013 Report Posted December 31, 2013 would it be possible to test de_rostok later this tuesday around 3-4pm EST? Quote
'RZL Posted December 31, 2013 Report Posted December 31, 2013 Sorry, not possible jebus, we here in europe will be in the middle of celebrating new years eve. The next free day is sunday with one open slot. Quote
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