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Posted

whoa whoa whoa, hold it guys, please give and expect your feedback only after the related playtest of the maps, just to keep an overview. If you want to give or get feedback beforehand, write a PM or write it in a related topic.

 

Since misuto didn't say when he wants to playtest his map, I'll just schedule it for sunday together with strangers new iteration of his current project at 21:00 GMT+1.

Posted

any thoughts on de_rostok? (sorry if this isn't the place for a screenshot)

 

I've wanted to have a run around in it, but the workshop takes so long to download. From the overview, it looked absolutely packed with props everywhere. But I'd have to see it ingame to know if that's an issue or not.

Posted

whoa whoa whoa, hold it guys, please give and expect your feedback only after the related playtest of the maps, just to keep an overview. If you want to give or get feedback beforehand, write a PM or write it in a related topic.

 

Since misuto didn't say when he wants to playtest his map, I'll just schedule it for sunday together with strangers new iteration of his current project at 21:00 GMT+1.

 

 

Oh, sorry. Yeah should probably make a thread for the map so we can discuss it there, instead of cluttering up this one.

Posted

 

whoa whoa whoa, hold it guys, please give and expect your feedback only after the related playtest of the maps, just to keep an overview. If you want to give or get feedback beforehand, write a PM or write it in a related topic.

 

Since misuto didn't say when he wants to playtest his map, I'll just schedule it for sunday together with strangers new iteration of his current project at 21:00 GMT+1.

 

 

Oh, sorry. Yeah should probably make a thread for the map so we can discuss it there, instead of cluttering up this one.

 

Posted

I know this is silly, but I actually would like to withdraw my map from playtesting on Sunday.  I've scrapped that map and started a new one with a new layout, because I was 150% unhappy with how the first attempt turned out.   If possible, however, though...I'm hoping to get this version brushed out by Sunday so it can be playtested in de_misuto's place.

Posted

Pakistan:

 

I liked the aesthetic of this map, but I'm concerned about specifically the middle corridor of the map -- This is a pretty large area in terms of actual size, but was underutilized in our playtesting. Typical flow pushes T's towards A or B along outer paths of the map, while rotating through mid is slower & more convoluted than it should be.

 

Not that this necessarily needs to be changed. Mid design reminds me of Mirage in some ways (but I don't like Mirage's mid either...).

Posted

Pakistan:

Couldn't enjoy myself because of horrendous performance.

 

Rostok

Not too shabby layout-wise, but it does need some polish. The visuals, however, really let the map down. The environment light and the skybox are still not "clicking" for me and the brushwork, prop usage and indoor lighting reminds me too much of HL2. The gameplay areas are generally very noisy and hard to read. Look at maps like Nuke/Train and look at how their areas are built.

Posted (edited)

DE_Pakistan:

 

Wail has a good point here, the middle was definitely underused and didn't really feel attractive for both sides, it felt more like a little sideroute to me that you occasionally take, also those damn mannequins dude.

Bombsites felt alright for me, but I was playing A site most of the time so can't really tell about B.

The outer A approach was pretty good and fun and the inner was alright as well, but I disliked the curved walls in the last two rooms, they absolutely didn't fit.

 

About the setting, I only have one word: brown

The walls were brown, the props were brown, the floor was brown, pretty much everything was brown-ish to darkbrown, it didn't have much variety. Furthermore, the terrorists really blend in with the brown background, especially when standing behind an aid-crate against a dark wooden wall. Would really love to see some more vibrant coloring.

 

About performance, please optimize your map a little for the next playtest, it was really tough to have fun on it with about 20 fps.

 

DE_Rostok:

 

Interesting layout but it is confusing and cluttered. Your map could really use some simplification, like removing a good chunk of props, aswell as in terms of layout, i felt very disoriented as a terrorist when I tried to find my way to the B site, try to make it more straight forward. Take a look at your map/overview and think about whats actually essential for your map. Also the lighting could need some proper rework for better readability.

Edited by roflzomglol

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