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Posted

I wasn't able to make the playtest but I ran around the map a bit, the layout/timings seemed really good.  The Bombsites feel a little unfinished though- the pit at A seems a little odd, and the tree at B windows T side kinda blocks sniper vision which is a little annoying.

Posted (edited)

Like the map so far, one of the things that annoyed me were the plant pots in the centre. The wall they're on is already quite high, so when you come around a corner into that area it's kind of hard to see what's going on at first.

 

I noticed it more on T side at the start of a round if both sides rush the centre. CT seemed to get to the bottom of the stairs on their side before T get to the doorway on theirs, so they have the vision advantage and can sort out their aim. By the time T get to the doorway, CTs heads are already clipping the walls, blending in with the plant pots and they're scoped in on your face. (Puddy)

 

I'd probably lower the height of the entire centre piece slightly and remove the plant pots. That's just me being picky though :P

 

Can't wait to see it finished, awesome stuff.

Edited by Nerve
Posted

Are there any playtests planned? and is there still room to add de_crossfire_concept to the next one?

 

We can playtest today at 21:00 GMT+1, all I need is your .bsp and .nav, (with a packed radar if possibru), or we can playtest on sunday at the same time. You decide.

Posted

Ok guys, we're playtesting MaK's and Stranger's maps on sunday, and on tuesday we'll play catfood's and Gami's maps.

And I have two favors to ask for:

1. please read whats written at the beginning of this topic.

2. please give us a clear statement on what day you want to play, "whenever possible" is just bothersome, since I have to answer and explain on what days we can play even though it's stated at the beginning of the topic by Puddy.

Posted

Sorry about that- I know what days you guys test I was just trying to ask for the next available spot open on those days, ill try to be more clear next time.

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