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Posted

A more fundamental issue with the site however, is that it is very hard for the T's to attack using the main T entrances. The CT's have a lot of places to set-up, with multiple sightlines on the doors that require a large aim adjustment from the T's. I think reducing the number of sighlines on the doors, and closing off one of the T entrances - probably the one closest to the T spawn, could make the site a more attractive option. It would also harden the choke point -  probably a good thing in this case, since the two doors next to each other make the area feel too loose.

 

Jesus christ this is what the previous iteration had, and people wanted a change because it didn't work. I'll try closing the gap and placing the bombsite above ground (and also cover).

 

As for A: Thanks, I can make that work

Posted (edited)

Fund it pretty hard to defend the route to B to stop the CTs form pushing as a terrorist. There is only one direction to watch as a CT going out but two for defending Ts. Additionally i found it hard to push in as T because they can be shot form two very differnt locations at the same time. I think that the door should be opened to the oposite side as it is now to avoid this. I feel like there wasnt a lot of action on B because 3 players defending were enough.

Edited by TheOnLY
Posted (edited)

>mediafire

>not steam workshop

>2013

>being this retarded

... you may have a point there.

i was planning to upload it to the workshop after another playtest.

I'll get to this when i come home.

Edited by esspho
Posted

It's fine like this esspho, we needed the files anyway since we generally don't use the workshop for the mapcore server.

The next playtest would be tomorrow at 21:00 GMT+1 like always.

 

We are going to playtest de_hydroplant and de_twinstar.

Posted

Alright guys,

 

Due to unforseen circumstances I can't make the 21:00 playtest tonight, I'm really sorry for the late notice. If you want to do someone else's map that's fine. Mine could probably do with a bit more work anyway.

Posted (edited)

Hey Guys,

 

We'd like to setup a playtest for our upcoming CS:Go map. We started a new topic few days ago here ==>

 

 

Name is just a temporary one of course. The available map on the workshop is super straightfoward with less art as possible. We just want to experience as much as possible the layout before to go deeper into the art job. Map is located in Paris. We woul'd especially appreciate any feedbacks related to the layout such as feeling / balancing/ teamplay experience etc 

 

We have a huge preference for Sundays at 21:00 GMT+1 but if that's not possible we can try it any Tuesdays or Thursdays.

 

Cheers 

Edited by Kanee
Posted

DE_Twinstar

 

damn, the first iteration was gigantic, the second now is kinda small, very interconnected and terrorists can swarm out and push the CT's in like 5 seconds, it really felt more like a fight yard (fy_) map than a defuse map. I would suggest to put the T spawn further back and close off a few routes to make it work. Otherwise it was a very nice setup and already showed how beautiful it's going to become.

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