Psy Posted October 9, 2013 Report Posted October 9, 2013 I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts.As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. Quote
esspho Posted October 9, 2013 Report Posted October 9, 2013 some places are really narrow - especially this part: but like you said it could be better in 5on5. also i wonder if cts should be able to do this: it could be too much of an advantage i think. overall it was really fun. but it could use some variations in the height of buildings (some could be lower). Quote
tr0nic Posted October 9, 2013 Report Posted October 9, 2013 Maybe add a clear boosting area for terrorists in middle (where the second yellow car is) Combine this with a better Right Side Terrorist route and I think middle would certainly be a better option for terrorists.http://puu.sh/4LX0D.jpg Quote
Vilham Posted October 10, 2013 Report Posted October 10, 2013 I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts. As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. That doesn't stop people jumping off though does it? Quote
Puddy Posted October 10, 2013 Author Report Posted October 10, 2013 Thanks for the feedback yo! Vilham: No. Quote
Psy Posted October 10, 2013 Report Posted October 10, 2013 I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts. As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. That doesn't stop people jumping off though does it? Nope. But at least it stops the bomb from falling into the water when dropped upon death. There's probably a work around to teleport the C4 back to T Spawn when it hits a trigger brush. I might investigate as I need to do it in my map as well. Quote
Setin Posted October 10, 2013 Report Posted October 10, 2013 I like how I'm in both of those pictures. =D Anyways on to feedback: I liked the layout, especially around A. I felt like it was way too hard for Ts to get to B, maybe they should reach that inclined route before CTs? In mid, change it to stairs or a ramp, something easier than a car jump to get to the balcony room. Also move the other car in mid closer to the wall so it's easier to boost on. Quote
FMPONE Posted October 10, 2013 Report Posted October 10, 2013 I enjoyed cliffs, layout seemed like it was on the right track. My major gripes were the cramped corridors, mid seemed awkward and unfair to Ts, and the map name didn't reflect that it appeared to take place in a Greek town. Quote
PogoP Posted October 10, 2013 Report Posted October 10, 2013 Just so you guys know, this is the sort of feel we're going for, visually: e-freak 1 Quote
catfood Posted October 10, 2013 Report Posted October 10, 2013 nice, i also used that picture of manarola for reef. looking forward to see how your aproach is going to be. im also joining the playtest tonite if thats ok! Quote
'RZL Posted October 10, 2013 Report Posted October 10, 2013 Guise, we're playtesting DE_Core by borgking now! Come join us! And if you missed it, we now have a new 128 tick server running. IP: 78.46.180.197:27016 Quote
Psy Posted October 10, 2013 Report Posted October 10, 2013 Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success. Puddy 1 Quote
e-freak Posted October 11, 2013 Report Posted October 11, 2013 pogo - i swam in that exact laguna a few years ago... awesome choice for a setting Quote
Puddy Posted October 11, 2013 Author Report Posted October 11, 2013 Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success. Thanks for this generous offering! You have contributed not only to the CS GO server, but to a new addition as well. MapCore mumble server coming soon! Stay tuned. Quote
Puddy Posted October 11, 2013 Author Report Posted October 11, 2013 (edited) Hello all! We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details. Label: (whatever) Adress: de.eoreality.net Port: 64738 Username: Your MapCore username (but really, whatever) Check it out! Edited October 11, 2013 by Puddy PogoP and borgking 2 Quote
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