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Posted

I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts.

As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. :)

Posted

some places are really narrow - especially this part:
 
bUw8E2o.jpg
 
but like you said it could be better in 5on5.
 
also i wonder if cts should be able to do this:
 
x61MvdW.jpg
 
it could be too much of an advantage i think.
 
overall it was really fun. but it could use some variations in the height of buildings (some could be lower).

Posted

I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts.

As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. :)

That doesn't stop people jumping off though does it?

Posted

 

I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts.

As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. :)

That doesn't stop people jumping off though does it?

 

 

Nope. But at least it stops the bomb from falling into the water when dropped upon death.

 

There's probably a work around to teleport the C4 back to T Spawn when it hits a trigger brush. I might investigate as I need to do it in my map as well.

Posted

I like how I'm in both of those pictures.  =D

 

Anyways on to feedback:

 

I liked the layout, especially around A. I felt like it was way too hard for Ts to get to B, maybe they should reach that inclined route before CTs? In mid, change it to stairs or a ramp, something easier than a car jump to get to the balcony room. Also move the other car in mid closer to the wall so it's easier to boost on. 

Posted

I enjoyed cliffs, layout seemed like it was on the right track. My major gripes were the cramped corridors, mid seemed awkward and unfair to Ts, and the map name didn't reflect that it appeared to take place in a Greek town.

Posted

Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success. :D

 

Thanks for this generous offering! You have contributed not only to the CS GO server, but to a new addition as well. :)

 

MapCore mumble server coming soon! Stay tuned. :)

Posted (edited)

Hello all!

 

We now have a mumble server which will add to our tacticalness! If you are unfamiliar with Mumble, it is a VOIP program like Ventrilo or Teamspeak. It is a free, open-source software and it can be downloaded here. To connect to the server, use the following details.

 

Label: (whatever)

Adress: de.eoreality.net

Port: 64738

Username: Your MapCore username (but really, whatever)

 

Check it out!

Edited by Puddy

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