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Posted

its really cool but about halfway through i started to understand why it didnt seem very challenging, you need moving platforms! other than that, you should figure out some way to make the main character stand out + make it ipad compatible, you'd make a fortune

Posted (edited)

Thanks guys!

Yeah, moving platforms were in my initial plan, along with a finale where everything was constantly shifting rather than the path getting bored and wandering off screen. However, coding is definitely not my forte and given the restraints I thought I’d go for an easier out.

If I were to pick this project back up I would definitely include more interesting obstacles and some better sound design. Perhaps some ambient music, chords for landing, and pretentious text to transcend this bad-boy into art territory.

Porting to iOS would be interesting. Have him move relative to your initial touch and flick to have him jump (less accurate but I don’t like virtual d-pads), put doodads on the sides to manually manipulate stuff. I don’t actually have any way of doing it right now, though. :(

Edited by Taylor
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