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DM Depot_Beta - By Robert Briscoe


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This map would definitely deserve to win the Valve Mapping Contest :megaman:

It doesn't at all, because, as stated, the map plays like pap. Too many dead ends to count and insane navigation = no fun. It looks lovely, credit where it's due, but the mapper needs to go back to the drawing board and consider not only deathmatch mechanics but also the PVS/VIS - the whole map is being drawn no matter where you stand, so it's little wonder there's serious performance issues.

Posted

I might be forced to do the same Ferret, but unfortunately most of what I have has been rushed over the past couple of days and I don't think its up to a standard worthy of placing :( Best of luck with your entry, I take it you are using rebar?

Posted

I didn't finish my swamp map and now school has already swamped me.

the irony

;)

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