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DM Depot_Beta - By Robert Briscoe


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Posted

I was worried when I saw it, but this map has so many problems it'll never be ready for the contest deadline. All the interiors are super super cramped, and it's a nightmare just trying to get from one place to another. This is probably the biggest problem, and it's likely unfixable without completely redoing the map. But there are other problems too.

Most of the weapons (the few that exist) are in odd places... like the RPG in a cramped room and the AR2 on top of a tower. It should probably be the other way around. The light throught the windows effect looks great from the side and completely fake from the front or rear... There are some holes in the level that let you see through to the skybox.

So, all you contest people (me included) can breathe easy. It's pretty, but there's nothing underneath the eye candy.

Posted

Another gameplay problem is that this map is one long line. Most good DM maps are circular - there is no stop to any direction you go to, there will always be a way to turn. Not this case.

The screens are unbelievably impressive, but in game, you'll find out how not-fun this map is.

Posted

So, all you contest people (me included) can breathe easy. It's pretty, but there's nothing underneath the eye candy.

That is sort of what I thought when I first saw the map. I remember a lot of cool HL maps where it was just detail stuff, but of course those maps were meant for detail and not for playing. I would have been really surprised if this played well. Damn it looks really really nice, and I am sure there a some simple changes/tweaks he could do that could make it all play a whole lot better.

Suchs that its not more circular, if he just would break up the traincars a bit more and tweak the buildings a bit more and make the map more condense then I am sure this could be a number 1 map.

Posted

So, all you contest people (me included) can breathe easy. It's pretty, but there's nothing underneath the eye candy.

That is sort of what I thought when I first saw the map. I remember a lot of cool HL maps where it was just detail stuff, but of course those maps were meant for detail and not for playing. I would have been really surprised if this played well. Damn it looks really really nice, and I am sure there a some simple changes/tweaks he could do that could make it all play a whole lot better.

Suchs that its not more circular, if he just would break up the traincars a bit more and tweak the buildings a bit more and make the map more condense then I am sure this could be a number 1 map.

You kinda desribed starting over =(

Posted

All you guys with the company avatars - you actually work for said games producers?

Posted

Where did you come from!?!? Looks amazing, how does it perform? The lighting from the windows are A+.

Well, the window lighting is amazing as long as you look at it from the side. From anywhere else it looks like crap.

Posted

Had a runthru it yesterday. On my pretty up-to-date computer (fx-53, x800 xt, 2gigs of ram[/pimp]), it actually jagged with the framerate. Its one of the first times ive experienced it on my computer outside of 3dmark05 :)

Anyway, i like the style of the map, needs some heavy duty work tho. I was mainly impressed when I saw it cuz I actually thought HL2 could handle stuff like this with no problems at all. Hmmm

btw, wuts the deadline for that contest thing anyway?

Posted

I was very impressed by this map.....until I played it.

The framerate is poor, and I don't think there's too much you can do about it, since it's basically a open arena with no way of blocking vis (models dont count). Also, when you take a closer look at details and such, you see alot of sloppy texture work, weird scales and so on.

Good luck with the playtesting.

Posted

I also noticed that fps were going down at some spots, but it was barely noticable on my machine. I agree that it would prolly become a problem with many players using grav guns etc. though, at least on low spec machines.

Is there a server to check out the gameplay yet?

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