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DM Depot_Beta - By Robert Briscoe


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Looks amazing so far, I Hope that gameplay is also working with it. Only problems I see with it so far is there is a lack of open space for some more versatile gameplay. The trains seem to all block the one area I'd hope to see it. Also a lot of the spaces have very narrow doors. For instance the area with the windows that go along the wall have very narrow "exits." This could affect flow. Artisically you have a very well done 3d Composition with wonderful highlights and shadows. I hope you enter this competition.

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When I saw the screens I just had to check out the map ingame and had a walkthrough.

It is looking REALLY good, the only major flaw I found was that the play with shadows looks in some parts very nice, however the downside is that some parts of the map are utterly dark. I doubt it's just my gamma settings, I don't have any problems in the official maps, but I think you should revise at least the outdoor lighting. The indoor lighting (beside in the super dark huts outside) on the other side is very bright, I think you can lower it down a little bit.

I hope to play the map soon to make up my mind about the gameplay. So far what I can see is a very big, great looking map in a hl2 setting with many physicalized props to kill each other with. Sounds like a real winner.

Oh and you can jump into this open container and can't get out of it anymore :(

dm_depotcontainer.jpg

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Actually the Best map ever constructed as a depot environment with full control of architecture and awsome lighting.

+Crates, Bridges and Trains

+The best lighting ever

+Total controll of environment (this feels like a real depot)

+Details and props!

100%

this is an artwork of mapping 2005. Everyone should try this map.

/Nz-Nexus

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