TheOnLY Posted April 29, 2013 Report Posted April 29, 2013 this is my current project. It's a CS:GO map I blocked out.It I am still trying to get a nice timing for all routes and for 2 routes I am unsure if they are fun to play with a human enemy team. Basically it needs some testing. Here is the layout and some wip pictures: A: B: I will post better pictures when i am done with optimizing timing Quote
TarrySruman Posted April 29, 2013 Report Posted April 29, 2013 (edited) Very interesting geo. Layout seems a bit... all over the place though. You've got a bunch of really big flat space around both spawns and then some pretty intricate stuff around the bomb sites I guess we'll have to see how it plays though Edited April 29, 2013 by TarrySruman Quote
Kedhrin Posted April 29, 2013 Report Posted April 29, 2013 i'd get rid of that long walkway on the outskirts of A, long stretches like that of "walk forever" aren't really that fun. You may want to just have a bit of one but then cut it into the area sooner. Quote
TheOnLY Posted April 29, 2013 Author Report Posted April 29, 2013 (edited) On the overviewscreen the hallway may look longer than it is. However was planning to shorten it a some units. Here is a pic when standing at the corner of the hallway (terrorist side). Edited April 29, 2013 by TheOnLY Quote
TheOnLY Posted April 30, 2013 Author Report Posted April 30, 2013 I changed the upper way to B because just fightig alog a narrow hallway was really boring. Added a big scaffolding and a connection between the upper and lower route. CT side: T side: Connection: New overview: Quote
TheOnLY Posted August 13, 2013 Author Report Posted August 13, 2013 (edited) ignoreI finally found motivation to start working on this again. Made some changes to the layout, removed one and added another route.. Most changes i made were done for better balance and timing and I now like how the map plays - at least with bots. Would like to get the map into a playtest though. Current layout: Uploading to workshop finally worked http://steamcommunity.com/sharedfiles/filedetails/?id=169300833 Edited August 13, 2013 by TheOnLY Quote
TheOnLY Posted December 15, 2013 Author Report Posted December 15, 2013 (edited) Finally made it to a4: and would like to playtest it. http://steamcommunity.com/sharedfiles/filedetails/?id=204347013 Can someone plz tell me if the upload worked correcly this time? My first upload crashed games B didnt change much but I rewoked A and the CT paths have less wasted space and more interesting gameplay Edited December 15, 2013 by TheOnLY Quote
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