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Posted

I've had an Xbox since the original and I love them, but I'm seriously considering a PS4 at the minute. I don't like the new dashboard at all and the kinect/tv stuff is just completely gimmicky to me as I don't think it works or is implemented well enough for people to adopt it. The only thing I like is the controller.

 

This is all going from what I've seen and heard though, I haven't had a proper hands on with either console yet.

 

What should I do?  :???:

 

Get a hands on. :s

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Posted (edited)

 

I've had an Xbox since the original and I love them, but I'm seriously considering a PS4 at the minute. I don't like the new dashboard at all and the kinect/tv stuff is just completely gimmicky to me as I don't think it works or is implemented well enough for people to adopt it. The only thing I like is the controller.

 

This is all going from what I've seen and heard though, I haven't had a proper hands on with either console yet.

 

What should I do?  :???:

 

Get a hands on. :s

 

 

Yeah that would be the obvious thing haha, I plan to. I should've worded that differently, I'm just wondering how you guys are finding the consoles in comparison if you've managed to play/own both.

Edited by Nerve
Posted

What a fail! I honestly don't see a single reason to buy an Xbone other than fanboyism. Even if it has the best exclusives one day (which I doubt), I'd never buy a system that watches me all the time and punishes me when I curse. That's outrageous and a serious privacy intrusion, and only shows what Microsoft thinks of their costumers.

Posted
Yeap, I was thinking the same thing. Even though I'm completely against Microsofts decisions for the Xbone, I still believe it will be a fierce battle between both consoles. It's the ZX Spectrum vs Comodore 64 level of battle all over again, and I love it! 
 
*takes popcorn out*
Posted (edited)

" post="349604" timestamp="1386197461"]

TotalBiscuit is a weird persona, sometimes he can be all that's wrong with PC gaming master race these days

Agree.

 

Love his thoughts on this (not so) new trend of micro transactions on the 60$ AAA games.

Well, could someone disagree? Hope not.

The only thing I guess he got wrong is accusing the developers about the microtransactions, i'm ready to bet it's something MS pushed down to them.

Edited by blackdog
Posted

You can't really blame people for making money off of people. If someone wants to pay that much for microtransactions and all that, let them. The best you can do is not support what you don't want to see.

Posted

You can't really blame people for making money off of people. If someone wants to pay that much for microtransactions and all that, let them. The best you can do is not support what you don't want to see.

 

You're missing the point here. Of course, that's obviously true, but the problem we're facing here is when the very foundation of game design get damaged by microtransactions. it's another layer of complexity designers will have to deal with, cos let's face it, this is here to stay. I hope it dies a horrible quick death and that our voices are heard tho.

Posted

IMO then developers should voice their concerns to higher-ups. But even so you can't just complain about it and expect it to change. I'm not necessarily in favor of it either, I miss the time where you could get a game and an expansion and that would be it. But if the current model overtakes that in terms of financial gain, then there's no reason to revert to an earlier stage. If I had my own company I would know to do things differently, but then again I would consider my way of doing it a niche and not what would be expected.

 

The bottom line is, if a majority of people financing the games are buying into microtransactions and dlc, then you have one of two options: Don't buy games that enforce this, or create a new standard where you will get even more financial gain than with microtransactions and dlc. Unfortunately it is not likely the latter is going to happen anytime soon, so the best you can do is just to not buy into the former.

 

I also think there's an issue here with entitlement; that some "gamers" feel entitled to being fed an entire experience for whatever amount of money. I think it might be time to admit that the games industry is heading towards a point where the old school game players are not necessarily the target demographic anymore, and where that role is being filled by new teens/tweens, fratboys and gamer dads. I'm guessing this is why people from the AAA industry have begun to break off and become "indies" (but not really) and are making their own things because they don't feel validated as the demographic for the games they are making. I would probably do the same if I happened to be working on Halo 15 or Killzone 27. There is only so much a guy can take.

 

My personal prediction for what's going to happen is that we'll begin seeing such a disparity between AAA and indie games that a new category is bound to form. The in-between games that are neither AAA but at the same time they are not indie. In essence, people who want a niche fulfilled from the AAA industry but at the same time have the means to get funds to create it as they see fit. I'd like to call these "A" games - not AAA, and not indie. I think the first Kickstarter games we've seen (Obsidian, InExile, Robert Space Industries) will fall into this category naturally, and with their success I can only predict that it will be an established category by the time we hit 2020.

Posted

Charging $60 upfront for a game and then charging extra to progress faster/unlock content is BS, because - as TotalBiscuit said - you can't trust designers not to add friction to extract more money from players. When the game is F2P at least you haven't paid anything yet. They are testing what they can get away with and the worst thing that could happen is that extra revenues for these microtransactions make up for the decrease in sales, so that it makes perfect business sense to continue pushing for this, because the majority of players don't know any better/got used to the practice. To make this clear, I have no problem with players being able to spend as much as they want on a game they love, but don't charge for the game upfront.

Posted (edited)

yep I have a massive beef with microtransactions in full price retail games, I wouldn't care so much if they are released 6 months after launch, but even small DLC's kind of cheese me off as a gamer, I always loved expansion packs ... whats wrong with an expansion pack? :)

 

It's usually the pay to unlock, have an advantage stuff that cheeses me off the most, We also remember the day where skins, models and all that where free to download so I'm not sure I will ever truly get used to paying for cosmetic changes unless they are REALLY good. 

 

The money I paid on DOTA2 was just to support the game, I bought a few items to say thanks for the game, not to gain any advantage ... but that's mostly because it's free to play :)

Edited by 2d-chris

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