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Need portfolio feedback! , Level Designer - Gustav Bouvin


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Posted

So ive started up you folio on my mobile and it looks ok but change your background, white is not the best pick imo

You dont have a resume anywhere or i didnt find it

As for basic layout it is ok, your work is visible but i hate how you show your assets half earesed to show your wires and what you should do, is show your asset as big as possible to show how good is it and next to that put a smaller object with wires ect

Posted (edited)

Good job, quite impressive actually :)

I would do a small document, maybe a few pages long explaining the iterations and observations that led to to the finished level, I have no doubt looking at this portfolio you have a good eye for the technical and artistic aspects of level creation, but as with most portfolios I get little understanding of your thought processes into the actual design philosophy you like to work by. Breakdown what went well, and what didn't, how did you resolve issues with others on your projects, did you involve others as much as you'd of liked etc?

We're developers, we like to see development processes and WIP content, screenshots of finished levels might get us initially interested but it won't hold people for long. The key is to make your process fast and easy to digest for any reader or potential employer. Showing conception, whitebox, iteration examples, art and finished would be a good way to do so.

You're on the right path for sure!

Edited by 2d-chris

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