AlexM Posted May 4, 2013 Report Posted May 4, 2013 Loaded fine for me. Only thing that I didn't like was the sideways scrolling. At least the mousewheel works though. So it's not a huge deal. Ideally you would have one of those left/right arrows that slides to the next photo. Quote
blackdog Posted May 4, 2013 Report Posted May 4, 2013 You are a great photographer, i'm sure i've seen something already when you had the interview up on mapcore, but really, congrats. Is this a portfolio just to share your stuff or is aimed at finding a job? Because i'd expected more ephasis on the level design (in the second case). That said, load time would be quite good if all sections took the time of "Cerion" (~11sec), "The Void" took much longer. I have a shitty connection btw. Improvements? Well, I trust your friend has done a hell of a job (really like the site), but I'm pretty sure i've seen scripts to show images as soon as they were downloaded. At least you should really have something spinning in the middle of the frame, if not even a progress-bar, to make clear something is loading (not everybody will notice the stock spinning icon in the browser's url-bar). I also appreciate A LOT the horizontal scrolling, is something i like a lot and find very natural when done this way, usually is done poorly (read: laggy) but yours is fluid that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb. Quote
AlexM Posted May 4, 2013 Report Posted May 4, 2013 that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb. HEY Anyways some javascript/jquery/jsexy to dynamically load the elements as well as add visual queues for navigation would truly help. Horizontal alignment is also against the norm and while fashionable it overall hurts the end user unless they are given the visual tools to understand the layout. blackdog 1 Quote
JeanPaul Posted May 4, 2013 Author Report Posted May 4, 2013 (edited) All the black mesa stuff is remakes of the original, so I didnt really plan the level out in a traditional sense? What would top down views of single player levels help accomplish? I mean I guess im confused on what I should say here on my work. I would also read this as an environment artist portfolio. Sure Black Mesa a remake, but I know you didn't remake it exactly as it was. Did you change the environment significantly? Why? Did you change the gameplay or pacing? Why? Did you have difficulties with players understanding what to do or where to go? How did you solve that? Level design is very much about constantly identifying and solving problems. Simply showing a bunch of screenshots is not communicating any of that. Some pages still take a while to load (like The Void). A simple bit of text like "Please wait for the images to load" would do the trick. What should I add to communicate that I did a LOT more than just artistry? Just a short snippet somewhere on the page explaining what I did? Loaded fine for me. Only thing that I didn't like was the sideways scrolling. At least the mousewheel works though. So it's not a huge deal. Ideally you would have one of those left/right arrows that slides to the next photo. Ill have to see what I can do here, idk if I like the arrows very much visually. You are a great photographer, i'm sure i've seen something already when you had the interview up on mapcore, but really, congrats. Is this a portfolio just to share your stuff or is aimed at finding a job? Because i'd expected more ephasis on the level design (in the second case). That said, load time would be quite good if all sections took the time of "Cerion" (~11sec), "The Void" took much longer. I have a shitty connection btw. Improvements? Well, I trust your friend has done a hell of a job (really like the site), but I'm pretty sure i've seen scripts to show images as soon as they were downloaded. At least you should really have something spinning in the middle of the frame, if not even a progress-bar, to make clear something is loading (not everybody will notice the stock spinning icon in the browser's url-bar). I also appreciate A LOT the horizontal scrolling, is something i like a lot and find very natural when done this way, usually is done poorly (read: laggy) but yours is fluid that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb. Thanks man. Yeah I think a little spinny bit or loading bar would be good for the images. I might even make it less of a load, again. Its definitely aimed at getting some work but I guess I didnt know what to show, so I just edited all my screenshots like I would my photography. Should I just flat out show more work or something? that said, it wouldn't hurt to have a minimalistic arrow to click... people are dumb. HEY Anyways some javascript/jquery/jsexy to dynamically load the elements as well as add visual queues for navigation would truly help. Horizontal alignment is also against the norm and while fashionable it overall hurts the end user unless they are given the visual tools to understand the layout. Okay so Ill have to figure something out visually then. Thanks guys. Edited May 4, 2013 by JeanPaul Quote
blackdog Posted May 4, 2013 Report Posted May 4, 2013 (edited) Its definitely aimed at getting some work but I guess I didnt know what to show, so I just edited all my screenshots like I would my photography. Should I just flat out show more work or something? Depends what kind of job you are interested into. I think your website is perfect to get hired for photoshoots. As a freelance. Throw in a few renders, and I guess lots of marketing agencies would be happy to work with you. If you are interested in getting into the Game Industry –which I'd assume, since you are posting here– this portfolio doesn't do justice to your work. I'm not an expert that has made a ton of portfolios and applications and i'm not employed... but first: you are giving more relevance to the photography, second: as Algor said, you have to give much more informations about the project. More shots, even renders, wouldn't communicate much about your skills. Yes you can map, but how do you work? I mean, it's not like that you are posting stuff you made while working for a recognised company (i'm thinking to RickD's website, which just posts screens, but i mean: it's Battlefield 3 ). PS: in the interview article, shots look more flashy. Also, the menu-text is small, i don't think that an HR guy/lady would notice at first sight you can map, and maybe they would just close the browser on you HEY ghghgh "Non-taken" I hope! Edited May 4, 2013 by blackdog AlexM 1 Quote
JeanPaul Posted May 7, 2013 Author Report Posted May 7, 2013 (edited) Okay Ill definitely add some more information but I will add it in the form of a on site resume, does that work? I dont know if its generally cool or frowned upon to have your resume just pasted into a webpage? Example would be a friend of mine, Abe. http://www.aberobert...com/?page_id=33 I like the skills part and I could easily explain what I did on black mesa by bullet pointing my exact duties. Would something like that be okay? Edited May 7, 2013 by JeanPaul Quote
JeanPaul Posted June 19, 2013 Author Report Posted June 19, 2013 Changed and added a lot of new things (a loading bar too!) http://www.jeanpaultron.com/ Thoughts? Quote
sven Posted June 20, 2013 Report Posted June 20, 2013 Looks good to me. The text can be a bit bigger perhaps. And one thing you might add is a short introduction in the left hand column between your name and the Level Design and Photography sections. That makes it more clear what kind of website it is, and invites the user to click through to explore the other sections. Something like Jean Paul Jarreau I am a level designer and photographer and I have experience working on blablabla with blabla tools in international/multidisciplinary teams. Click on the sections below to see more of my level design and photography work. Level Design -Lambda Core -etc. Quote
JeanPaul Posted June 20, 2013 Author Report Posted June 20, 2013 (edited) Thats a good idea, Ill have to see if I can add it in. I didnt make the site, but I might be able to do it. Edited March 13, 2014 by JeanPaul Quote
JeanPaul Posted March 10, 2014 Author Report Posted March 10, 2014 (edited) So I decided to remove the level design from my website for the time being and use another (undetermined) site for my LD work. That being said, I added some new photo work so check it out http://www.jeanpaultron.com/ Edited March 10, 2014 by JeanPaul cincinnati, FMPONE and Nysuatro 3 Quote
SuperDuperYeah Posted March 13, 2014 Report Posted March 13, 2014 Wow such interesting moments in there. Massive talent. JeanPaul 1 Quote
TarrySruman Posted March 22, 2014 Report Posted March 22, 2014 i like ur pictures beb JeanPaul 1 Quote
RaVaGe Posted March 22, 2014 Report Posted March 22, 2014 That's some good porn over here. JeanPaul and FMPONE 2 Quote
JeanPaul Posted March 22, 2014 Author Report Posted March 22, 2014 Just tryin to break into the porn biz, guise FMPONE 1 Quote
ESToomere Posted March 23, 2014 Report Posted March 23, 2014 (edited) I'm missing something. Left hand menu (notice how it says nothing about level design): Penumbra May The Void Cerion Music Tumblr Contact Edited March 23, 2014 by ESToomere Sjonsson 1 Quote
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