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Posted

New map I've just released two days ago. It's a train themed map with an easy 8 layout. Easy to navigate and spot targets it is designed for 5on5 matches.

Screens:

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I've submitted it to CEVO/GB contest and got into the finals, now it is in voting process. If you like it I'd appreciate a vote: http://www.cevo.com/...apping-contest/

Download here:

http://csgo.gamebanana.com/maps/173647

http://www.csgmaps.c...ls.php?file=990

http://steamcommunit...s/?id=139336785

Feedback is welcome!

Posted

Looks good, although maybe a bit angular. It's good to break free from the grid and get more interesting angles and paths rather than everything being 90 degrees. :)

Posted

Looks good, although maybe a bit angular. It's good to break free from the grid and get more interesting angles and paths rather than everything being 90 degrees. :)

I have emphasized that in de_rust, but with de_rails I wanted to provide players with an easier layout with defined areas and paths, so it can be memorized within 2 or 3 rounds. So it is true I've used a "grid like layout" but I've countered -or tried to- that with the inclination of the whole map towards CT while offering different height levels to improve the experience.

I'm glad you liked it Thrik ;)

Posted

Ah, didn't notice you did Rust too. Yeah that one's better in that respect, I can appreciate why you did it this way. Kind of like how some TF2 maps are ultra-symmetrical and others are wild, both have their place. :D

Posted (edited)

It looks really bland, you should remove some bricks texture and replace them by metal/concrete, I would like to see some metal sheets in a grey blue, to break the monochrome pallet you have there.

Something like that.

opp.jpg

Edited by RaVaGe
Posted

I did this one really fast (10 days), and I'm kinda proud of that, but because of that I had not enough time to spend on some visual aspects (like middle, which is too empty). There will be more green, like grass, bushes and decals on walls, but not blue (sorry ravage). That is the idea I had in mind from the start (it was a contest entry) but If you've played it, you may have noticed some bush models in some areas that try to break the monotony.

Anyway, thanks for those comments.

If anyone is interested, I've updated the map recently with gameplay fixes (v.g cover in middle, door open/closes, B is safer for Ts - I've changed a train model for a bigger one...).

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