Kirizai Posted April 15, 2013 Report Posted April 15, 2013 I always never seems to work for me. When my textures tile, they don't look seemless, it was always obvious. I see a cross where they meet or the corners. Certain parts on my textures always seem lighter then a different area, but I think that's on my part there. Quote
kikette Posted April 15, 2013 Report Posted April 15, 2013 (edited) Well... What about trying changing this with the Offset filter (photoshop / filter / various) ? If you have a 512*512 px texture, do a 256 px offset in the X and Y axis and try to hide the hard transition. Here's a tutorial collection wich should be very useful for ya. http://www.interlope...exture_Creation Especialy this one : http://www.interlopers.net/tutorials/2862 Edited April 15, 2013 by kikette Quote
Kirizai Posted April 15, 2013 Author Report Posted April 15, 2013 Whenever I make my texture I set them, they end up at 2048 x 2048 or I set them as that. Would it still work or is there a different way? Quote
kikette Posted April 15, 2013 Report Posted April 15, 2013 I don't understand what you are talking about =s Maybe some images could helps =) Quote
PogoP Posted April 15, 2013 Report Posted April 15, 2013 Well if you're using 2048x2048, just offset by 1024x1024. kikette 1 Quote
Kirizai Posted April 15, 2013 Author Report Posted April 15, 2013 Kikette, basically, I my textures are 2048 x 2048. If I want to keep my textures at 2048x2048, do I make a 4096x4096? I like 2K textures:p Quote
kikette Posted April 15, 2013 Report Posted April 15, 2013 I think that you REALLY should watch my link before asking this =) Quote
Kirizai Posted April 15, 2013 Author Report Posted April 15, 2013 I think that you REALLY should watch my link before asking this =) Sorry I was at school when I posted this, I'm allowed, I just didn't have time. I will check out those links. Thanks. Quote
kikette Posted April 15, 2013 Report Posted April 15, 2013 (edited) If you have any problem after that, feel free to ask your question The important thing is to make your own experiment with texture. This is the only way to gain strong skills =) Edited April 15, 2013 by kikette Quote
Warby Posted April 15, 2013 Report Posted April 15, 2013 if you stamped erased and painted your offset texture to be tile able but are still unhappy with a repeating pattern have a look at the "highpass filter" and dont just use it try to UNDERSTAND what it does and how this benefits the perception of paterns you have to make your textures tileable in both micro and macro scale ! Kirizai 1 Quote
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